Wyrmbane
An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent. |
+8 lance (modified spear: 8 base damage)
Dragon slaying brand
+3 AC
rF+
rC+
rPois
Enchantment increases when used to kill dragons
Enchantment Mechanics
If a dragon slaying-vulnerable target is killed by the base damage of Wyrmbane, it will gain +1 enchantment up to the HD of the dragon killed.
Examples:
- If you kill a fire dragon (HD 12) with the basic +8 Wyrmbane, it will become +9
- If you then use Wyrmbane to kill a swamp dragon (HD 9), Wyrmbane's enchantment will not change (the dragon was too weak to boost the enchantment).
The maximum enchantment Wyrmbane can gain this way is +18, even though there are draconic monsters with higher HD.
The following creatures can raise the enchantment of Wyrmbane when slain, assuming its enchantment is less than their HD. Any dragon slaying-vulnerable creature not listed here (steam dragon, rime drake, etc.) is too weak to affect even the base enchantment of Wyrmbane.
Glyph | Tile | Name | HD |
---|---|---|---|
k | Lindwurm | 9 | |
k | Death drake | 9 | |
D | Swamp dragon | 9 | |
D | Fire dragon | 12 | |
D | Ice dragon | 12 | |
d | Any adult draconian | 14 | |
D | Storm dragon | 14 | |
d | Any professional draconian | 16 | |
D | Quicksilver dragon | 16 | |
D | Shadow dragon | 17 | |
D | Iron dragon | 18 | |
D | Pearl dragon | 18 | |
D | Golden dragon | 18 | |
D | Xtahua | 19 | |
D | Bone dragon | 20 | |
D | The Serpent of Hell | 20 | |
d | Bai Suzhen | 20 | |
d | Tiamat | 22 |
Desirability
Very high. In almost all cases, a fully empowered Wyrmbane[1] is the most powerful weapon in the game, given that it provides a high amount of irresistible damage coupled with excellent speed (5 min delay), the ability to wield a shield (even spriggans can use it with a buckler), and four useful intrinsics which help your survivability immensely.
Be aware that the dragon slaying brand has little to do with its excellent performance; Wyrmbane works just fine against any opponent you may encounter in Crawl, particularly with might, other slaying bonuses, or while berserk. Characters who are lucky enough to find this weapon should definitely consider switching to Polearms; for a weapon as good as Wyrmbane, 12 skill of Polearms (all that is required to reach minimum delay) is very reasonable, even for those with abysmal aptitude for it. However, continued training will provide small but significant bonuses to accuracy and damage.
But in order to make the best use of Wyrmbane, one must first kill many dragons with it. Fortunately, this is an easier task than it might seem. Getting Wyrmbane up to +12 can be accomplished by hunting fire and ice dragons, which can be found throughout the Depths easily enough. Storm dragons, shadow dragons, and quicksilver dragons will take you further but are less commonly encountered, though you'll probably see at least a couple of them in the Vaults (they're especially likely to appear on Vaults:5).
Golden and bone dragons are probably the easiest dragons to find that will get you all the way up to +18. You can either dip into The Realm of Zot to hunt golden dragons (the draconians can also help you get a bit closer to maxed out), or into The Crypt, where bone dragons and skeletal or zombified dragons of very high HD tend to roam. The Abyss, Hells, and Pandemonium all contain even more dragons to slay, if you are daring.
The uniques Maggie and Margery both have a chance of spawning with a slightly pre-enchanted Wyrmbane; Maggie's version is +9 while Margery has raised it to +10.
History
- Maggie and Margery were given the ability to appear wielding an pre-enchanted Wyrmbane in 0.25
- Prior to 0.19, Wyrmbane provided +Rage instead of rC+ and had a +5 AC bonus.
- Prior to 0.15, Wyrmbane had a +9,+6 enchantment bonus, either of which could increase when slaying dragons.
References
- ↑ art-data.txt:659 (0.28.0)