Quicksilver elemental
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
quicksilver elemental E | |
---|---|
HP | 52-107 |
HD | 16 |
XP | 1245 |
Speed | 10 |
AC | 1 |
EV | 20 |
Will | Immune |
Attack1 | 30 (hit: antimagic)
|
Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | elemental, quicksilver elemental |
Flags | See invisible Batty Unbreathing Unblindable |
A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal. |
Contents
Useful Info
Quicksilver elementals are swift-moving antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.
Spells
Spell set I | ||
---|---|---|
Slot1 | Quicksilver Bolt (3d20) | Natural flag, Breath flag, Noisy flag |
Tips & Tricks
- Users of powerful form-changing Transmutations should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste, Death Channel or any Form-changing spell like Necromutation.
- This is particularly lethal to armour-restricted species, like Felids or Octopodes, who can lose the effects of Statue Form or Storm Form on a whim and leave them with a negative AC score thanks to Dis’s corrosive atmosphere.
- Casters should avoid being hit in melee at all costs, as a single attack can easily take out large portions of their MP bar. Despite their name, these elementals have normal speed, and are thus easy to kite.
History
Quicksilver elementals were added in 0.28.
Categories:
- 0.28 articles
- Hit type
- Antimagic flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- See invisible
- Batty
- Unbreathing monsters
- Unblindable
- Monsters
- Spellcaster