Walking crystal tome
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| walking crystal tome ; | |
|---|---|
| HP | 66-133 |
| HD | 20 |
| XP | 1816 |
| Speed | 10 (atk: 200%) |
| AC | 15 |
| EV | 5 |
| Will | Immune |
| Attack1 | 40 (hit: plain)
|
| Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Small |
| Type | walking tome, crystal tome |
| Flags | |
| A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.
It is encrusted with long, sharp, deadly-looking crystals. |
Contents
Useful Info
Walking crystal tomes conjure living Lehudib's Crystal Spears. Walking tomes are most often seen in the Depths.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Conjure Living Spells (1-2x 3d34) | Wizard flag |
Tips & Tricks
- Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into the Depths.
- Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
- If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
- Silence works on walking tomes, preventing them from casting at all.
History
- Walking crystal tomes were added in 0.28.