Walking crystal tome

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Revision as of 18:13, 29 June 2023 by Hordes (talk | contribs) (Tips & Tricks)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking crystal tome ;Walking crystal tome.png
HP 66-133
HD 20
XP 1816
Speed 10 (atk: 200%)
AC 15
EV 5
Will Immune
Attack1 40 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type walking tome, crystal tome
Flags
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.

It is encrusted with long, sharp, deadly-looking crystals.

Useful Info

Walking crystal tomes conjure living Lehudib's Crystal Spears. Walking tomes are most often seen in the Depths.

Spells

Spell set I
Slot1 Conjure Living Spells (1-2x 3d34) Wizard flag

Tips & Tricks

  • Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into the Depths. They make melee attacks at half speed, but cast living spells at the normal rate.
  • Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
    • If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
  • Silence works on walking tomes, preventing them from casting at all.

History

  • Walking crystal tomes were added in 0.28.