Hellion
hellion 2 | |
---|---|
HP | 27 - 54 |
HD | 3 |
XP | 602 |
Speed | 12 |
AC | 5 |
EV | 10 |
Will | 65 |
Attack1 | 10 (hit: plain)
|
Resistances | damnation, rPois+, rN+, rTorm, rRot |
Vulnerabilities | Cold, Holy |
Habitat | land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Big |
Type | hellion, hellion |
Flags | Evil Special ability |
A frightful demon, covered in roaring hellfire. |
Useful Info
Hellions are dangerous tier-2 demons that blast you with smite-targeted hellfire, dealing moderate damage no matter your AC or resistances. They are found in Pandemonium and the Hells, and can be summoned by many spell casting monsters through the Summon Demon spell.
Spells
Spell set | |
---|---|
Slot1 | Hellfire Burst (3d15) |
Slot2 | Hellfire Burst (3d15) |
Slot3 | none |
Slot4 | Hellfire Burst (3d15) |
Slot5 | Hellfire Burst (3d15) |
Slot6 | Hellfire Burst (3d15) |
Tips & Tricks
- Hellions are relatively fragile and vulnerable to cold. If you have a wand of cold, try to zap them as soon as they arrive to take them out before they can hellfire you much. They should fall in 2-3 zaps.
- Be careful if you're facing hellions in the presence of tormenting enemies. A blast of hellfire can be devastating after you've had your HP cut in half a couple times.
- Silence does not prevent demonic spellcasting. Standing next to it in melee may trick it into making weak physical attacks against you instead, however.
- If you have a friendly hellion serving you, be careful not to stand next to its target. It will make no attempt to preserve you if you walk into its hellfire blast zone.