Iron Shot
Iron Shot
Spell Details | |
---|---|
Damage Formula | 9d(1.66+Power/12) |
Max Damage | 9d19 |
Max Power | 200 |
Range | 4 |
Targeting | Beam |
To-hit | 7+Power/15 |
Special | N/A |
Iron Shot is a level 6 Conjurations/Earth Magic spell which launches a metal lance at a single target. It has modest range, and is both irresistible and powerful, but is liable to miss or be blocked.
Strategy
In spite of being a single target spell, Iron Shot is extremely popular, as no monster has a special resistance against physical damage. Even Air Magic-specialists have been known to pick it up as a guaranteed weapon against the most dangerous and resistant foes out there, such as orbs of fire. Lehudib's Crystal Spear is an upgrade, but Iron Shot is much easier to cast safely, making it the more common choice.
This spell combos well with Borgnjor's Vile Clutch, another Earth Magic spell. The zombie hands are great on their own, but also hold enemies in place to be hit by the Iron Shot.
Monster Version
This version of the spell is almost identical to the player version, though the damage is significantly more variable.
The following enemies cast Iron Shot:
- z Ancient champion (3d26 damage)
- L Boris (3d37 damage)
- & Cerebov (3d36 damage)
- e Deep elf annihilator (3d28 damage)
- & Dispater (3d29 damage)
- q Draconian annihilator (3d29 damage)
- @ Frances (3d26 damage)
- 1 Hell Sentinel (3d33 damage)
- E Iron elemental (3d24 damage)
- C Iron giant (3d32 damage)
- g Jorgrun (3d28 damage)
- 8 Roxanne (3d26 damage)
- 3 Ynoxinul (3d16 damage)
The following enemies may be able to cast Iron Shot, depending on their spell set:
- & Pandemonium lord (5.2% chance)
History
- In 0.31, Iron Shot will be revamped into Bombard, which deals less damage, but has a 50% chance to knock you back. Most monsters, except for Frederick, will retain Iron Shot.
- Iron Shot was formerly named Bolt of Iron, and then Iron Bolt, but was renamed once more in 0.6 due to the fact that it did not function like the other Bolt spells.