Sphinx marauder
- This page is a stub. You could probably expand this page should you wish to do so.
| sphinx marauder H | |
|---|---|
| HP | 55-112 |
| HD | 13 |
| XP | 1476 |
| Speed | 12 |
| AC | 4 |
| EV | 12 |
| Will | 60 |
| Attack1 | 13 (pounce: airstrike)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | sphinx, sphinx marauder |
| Flags | See invisible Flying Speaks Warm-blooded |
| A wicked youthful hybrid with a woman's head, a lion's body, and the wings of an eagle. It gleefully wreaks havoc with both the violent turbulence of high winds and the frustration of bewildering magics.
“Oedipus speaks: 'Far from me is the crime and shame of cowardice, and my |
Contents
Useful Info
Sphinx marauders are dangerous hexing hybrids that disable you at range and cause airstrikes when they hit you. Occasionally, they wear cloaks. They can be found rarely in the Shoals and in the Vaults with their stronger counterpart, the guardian sphinx.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Confuse | Wizard flag |
| Slot2 | Vex | Wizard flag |
Tips & Tricks
- Avoid open spaces when you see one of these. Being vexed in the open can lead to a one-round death, even for well-armored characters.