Alderking
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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alderking f | |
---|---|
HP | 82-167 |
HD | 17 |
XP | 1978 |
Speed | 10 |
AC | 16 |
EV | 12 |
Will | 100 |
Attack1 | 50 (hit: plain) |
Attack2 | 40 (hit: plain)
|
Resistances | rPois+ rDrown rTorm |
Vulnerabilities | Fire |
Habitat | Land |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Plant |
Size | Giant |
Type | alderking, alderking |
Flags | Speaks Unbreathing Evil |
A self-styled monarch of a shambling black alder, half respected and half ridiculed by other fae. It backs up its aspirations to sovereignty with unearthly vile magic quite close to a touch of death.
““My father, my father, he seizes me fast, |
Contents
Useful Info
Alderkings are walking trees that can constrict with their roots and deal damage with both melee and short-range spells. They natively appear in Depths as an out-of-depth spawn, but they can also spawn in forested, necromantic, and magical vaults in Depths and rarely Crypt.
Spells
Spell set I | ||
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Slot1 | Grasping Roots | Natural flag |
Slot2 | Siphon Essence | Magical flag |
Slot3 | Dispel Undead (2d23) | Magical flag |
Tips & Tricks
History
- In 0.33, alderkings will be added to the game.