Angel
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
angel A | |
---|---|
HP | 67-136 |
HD | 12 |
XP | 1556 |
Speed | 15 |
AC | 12 |
EV | 20 |
Will | 120 |
Attack1 | 25 (hit: plain) |
Attack2 | 10 (hit: plain)
|
Resistances | rElec rPois+ rMiasma rN+++ rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, angel |
Flags | Fighter Flying Speaks |
A divine warrior of the Shining One. It is a towering winged figure of unnatural beauty surrounded by an aura of brilliant white light. |
For a list of all holy monsters, see list of holy monsters.
Useful Info
Angels are the servants of the Shining One, often equipped with blessed weapons of holy wrath and capable of healing themselves.
They are thankfully very rare, appearing only in the Abyss, holy Pandemonium and Ziggurat floors, or certain rare vaults in which the angel is harmlessly tucked away.
Spells
Spell set I | ||
---|---|---|
Slot1 | Minor Healing (2d6+3) | Magical flag |
Tips & Tricks
- Undead characters should keep their distance: either kill them from afar or run away.
- Angels often carry sacred scourges or eudemon blades. If you're not undead or demonspawn, it may be worth killing them in order to steal these, as they are among the best weapons in the game. Just be sure to have an escape plan for when things go pear-shaped.
- It's easy to avoid angels while wandering the Abyss. Just turn around when you see their 5-tile halo effect hit the edge of your LOS.
- Keep in mind that they aren't resistant to cold, acid, or fire damage.
Variant Angels
Certain Zin altar vaults contain Zin angels. These are always behind transparent walls, so unless you let them out, the worst they can do is yell at you for being impious.
A divine agent of Zin. It is a towering winged figure with an aura of brilliant white light. Its face is marked by a scowl, as if its zeal against any real or perceived vice overshadows its goodness. |
History
- Prior to 0.28, angels could see invisible.
- Prior to 0.15, TSO could punish the player for killing angels and other holy beings. Also, hostile angels could turn neutral if the player worshipped a good god and was sufficiently pious.
- Prior to 0.7, the cleansing flame you suffer when killing angels was significantly more powerful.