Airstrike

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Airstrike.png Airstrike
Level 4
School1 Air
Source(s) Book of Air
Book of Storms
Casting noise 2
Spell noise 4
Power Cap 200
Range LOS
Flags Not self, Target
Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.
Spell Details
Damage Formula 2d([pow+13]/14 + 2m)
m = empty spaces
Max Damage 2d(15)
2d(31) (8 empty spaces)
Max Power 200
Range LOS
Targeting Smite
To-hit Never miss
Special Each adjacent empty space adds +2 to maximum die roll

Airstrike is a level 4 Air Magic spell which hits a single enemy, dealing moderate and irresistible wind damage. The spell uses smite-targeting, able to target anything in your line of sight with perfect accuracy. For every empty tile adjacent to your target, the damage increases. Empty tiles are devoid of creatures (including the caster) or walls.

Air Elementalists start with this spell in their libraries.

Strategy

Airstrike is a useful spell for its smite-targeted, irresistible damage. Air Elementalists can use it to kill electric-resistant enemies like sky beasts (among other things). Summoners can use Airstrike to attack behind their summons.

The empty space bonus is very substantial. You might get around 2d5 base damage when first casting this spell - going from 2d5 to 2d21 is a huge boost. Since the open space bonus is unaffected by power, even low-power Airstrikes have good damage. Don't be afraid to snipe weaker enemies in a cramped space, but take advantage of open space as much as possible.

Tips & Tricks

  • Early Air Elementalists may have to worry about MP, since Shock and Static Discharge are more mana efficient. However, the increased damage per turn (especially in open spaces) eventually outweighs these cons.
  • Airstrike's targeter will treat any space outside of LOS as solid, to avoid leaking information (as a wall/monster could be there). If the space is empty, though, you still get the space bonus.

Monster Version

This spell is known by a number of opponents, who can hit you from any distance. Like the player spell, each empty tile adds +2 to the die roll. The following enemies cast Airstrike:

History

  • Prior to 0.29, Airstrike dealt 5 + M + Md[2 + (power)/7]/M damage, for M = empty tiles, 3 minimum. This meant the empty space bonus was significantly weaker, for both players and monsters.
  • Prior to 0.27, Airstrike dealt 50% bonus damage to flying targets.
  • Prior to 0.25, Airstrike damage did not vary based on the empty space around the target. The old formula was :8 + 1d(2 + power/7)
  • Prior to 0.22, some enemies could resist wind damage, including Tornado.
  • In 0.20, the Airstrike damage formula was given a much-wanted simplification. The old formula was:
7 + 1d(1d4 1 + (1d(power) - 1)/6) + (1d(power) - 1)/7)