Difference between revisions of "Alligator"

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==Useful Info==
 
==Useful Info==
 
'''Alligators''' are a mean step up from [[crocodile]]s, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in [[the Swamp]], with a 20% chance to be accompanied by a second alligator outside of [[vault]]s.
 
'''Alligators''' are a mean step up from [[crocodile]]s, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in [[the Swamp]], with a 20% chance to be accompanied by a second alligator outside of [[vault]]s.
 
{{monster spells}}
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*They are faster than their speed of 10 would suggest. Their "act" value of 80% means that even on land, they attack at roughly the same rate as a speed 12-13 monster, while their "swim" value of 60% means they are [[Spriggan]] speed in water. Add in their Swiftness spell which works on land, and you have a monster that is considerably faster than average.
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*Their willpower is non-trivial, but a gifted [[Hex]]er can overcome it. In addition, they lack any elemental resistances and are [[cold-blooded]], making [[Conjuration]]s reasonably effective against them. They also lack [[see invisible]], making invisibility an appealing option against them.
*Their magic resistance is non-trivial, but a gifted [[Hex]]er can overcome it. In addition, they lack any elemental resistances and are [[cold-blooded]], making [[Conjuration]]s reasonably effective against them. They also lack [[see invisible]], making invisibility an appealing option against them.
 
  
 
==History==
 
==History==
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*In [[0.31]], alligators became faster and got a drag attack, but lost their [[Sprint]] ability. Also, alligators' damage and maximum HP were nerfed.
 
*Prior to [[0.18]], alligators were able to [[submerge|hide]] in water.
 
*Prior to [[0.18]], alligators were able to [[submerge|hide]] in water.
 
*Prior to [[0.17]], an alligator had a chance to spawn with additional [[baby alligator]]s.
 
*Prior to [[0.17]], an alligator had a chance to spawn with additional [[baby alligator]]s.
 
*Alligators were added in [[0.6|0.6-d619ec97]].
 
*Alligators were added in [[0.6|0.6-d619ec97]].

Latest revision as of 22:23, 26 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
alligator lAlligator.png
HP 40-83
HD 12
XP 842
Speed 12 (swim: 80%)
AC 4
EV 9
Will 40
Attack1 27 (bite: drag)
Attack2 14 (tail slap: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type giant lizard, alligator
Flags Cold-blooded
An aggressive crocodilian with great crunching jaws full of sharp teeth.

“Alligators commit errors of diet.”
-Bennet Bowler, M.D., _Contributions to the Natural History of the
Alligator, (Crocodilus Mississipiensis), with a Microscopic Addendum_,
p. 17. 1846.

This page is a stub. You could probably expand this page should you wish to do so.

Useful Info

Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.

Tips & Tricks

  • Their willpower is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.

History

  • In 0.31, alligators became faster and got a drag attack, but lost their Sprint ability. Also, alligators' damage and maximum HP were nerfed.
  • Prior to 0.18, alligators were able to hide in water.
  • Prior to 0.17, an alligator had a chance to spawn with additional baby alligators.
  • Alligators were added in 0.6-d619ec97.