Difference between revisions of "Alligator snapping turtle"

From CrawlWiki
Jump to: navigation, search
(0.13 update)
Line 6: Line 6:
 
|tile=[[File:Alligator snapping turtle.png]]
 
|tile=[[File:Alligator snapping turtle.png]]
 
|flags={{Cold blood flag}}
 
|flags={{Cold blood flag}}
|resistances={{Drown resistance}}
+
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=5
 
|max_chunks=5
Line 13: Line 13:
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=64
 
|magic_resistance=64
|hp_range=124-161
+
|hp_range=126-161
|avg_hp=142
+
|avg_hp=143
 
|armour_class=19
 
|armour_class=19
 
|evasion=1
 
|evasion=1
Line 34: Line 34:
 
}}
 
}}
 
{{Flavour|A particularly large and nasty snapping turtle. Like its smaller relative, it too can reach out and bite from afar, and will retreat inside its shell when threatened.}}
 
{{Flavour|A particularly large and nasty snapping turtle. Like its smaller relative, it too can reach out and bite from afar, and will retreat inside its shell when threatened.}}
 
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
  

Revision as of 00:03, 8 April 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
alligator snapping turtle tAlligator snapping turtle.png
HP 126-161
HD 16
XP 918
Speed 8 (swim: 60%)
AC 19
EV 1
Will 64
Attack1 50 (bite: reach)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Reptile
Uses Uses nothing
Holiness Natural
Size Large
Type snapping turtle, alligator snapping turtle
Flags Cold-blooded
A particularly large and nasty snapping turtle. Like its smaller relative, it too can reach out and bite from afar, and will retreat inside its shell when threatened.



Useful Info

Alligator snapping turtles are one of the beefiest threats faced in the Shoals. These brutes hit as hard as krakens (though thankfully without the multiple limbs) and have a reaching attack, making them especially deadly if you're distracted by a pack of harpies or merfolk. Fortunately, they move slowly on land, and when near death they'll withdraw into their shells to heal, giving you ample opportunity to beat them to death in peace.

Tips & Tricks

  • Don't mistake them for regular snapping turtles. While snapping turtles are dangerous enough, these things are even worse.
  • Remember that it's easy to run from slow enemies. There's no sense in dying in melee to something you can easily kite.