Difference between revisions of "Book of Air"

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{{spellbook info}}
|itemtype=Book
 
|name=Book of Air
 
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{{flavour|A primer on the elemental magics of Air. The pages throw off brief sparks as they are separated.}}
 
 
 
The '''Book of Air''' is the starting [[spellbook]] for [[Air Elementalist]]s.
 
  
 
==Spells==
 
==Spells==
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==Use==
 
==Use==
 
[[Air Magic]] has a variety of applications, and this book is no exception:
 
[[Air Magic]] has a variety of applications, and this book is no exception:
*[[Swiftness]] allows you to outrun most foes while zapping them with [[Shock]], and tougher foes can usually be maneuvered into position for a [[multizap]]. 
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*[[Swiftness]] allows you to outrun most foes while zapping them with [[Shock]], and tougher foes can usually be manoeuvred into position for a [[doublezap|double-zap]].
*[[Flight]] boosts your [[stealth]], helps you explore many otherwise inaccessible areas, ignore the normal penalties for moving through [[shallow water]], and avoid mechanical [[trap]]s altogether, such as deadly [[shaft]]s or [[blade trap]]s.
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*[[Airstrike]] is a useful spell for elemental specialists who lack the means to deal with enemies immune to their attacks. It is also useful for summoners, as they can fire past their summoned creatures without fear.
*[[Repel Missiles]] is by no means foolproof, but it is still a great defense against [[centaur (monster)|centaurs]] and other [[ranged weapons|ranged attackers]].
 
*[[Lightning Bolt]] is the most powerful offensive spell in the book. Just be aware that it is loud enough to make stealth obsolete.
 
*Finally, [[Static Discharge]], while it can be dangerous to use, is quite powerful early on (more so when you are surrounded).
 
  
 
==Further reading==
 
==Further reading==
The [[Book of the Sky]] contains more advanced Air Magic.
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The [[Book of the Sky]], [[Book of Storms]], and [[Book of Lightning]] contain more advanced Air Magic.
  
 
==History==
 
==History==
In [[0.17]], this book lost the [[Flight]] spell which was removed from the game.
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*[[0.27]] [[Lightning Bolt]] and [[Static Discharge]] were removed from the book. <br>Prior to this version, this was the starting book for [[Air Elementalist|Air Elementalists]] (starting books were replaced by sets of spells).
 
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*[[0.20]] Added [[Airstrike]] and removed [[Repel Missiles]].
Prior to [[0.9]], this book contained [[Mephitic Cloud]] instead of Lightning Bolt.
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*[[0.17]] Removed [[Flight (spell)|Flight]] from the game.
 
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*[[0.10]] Added [[Flight (spell)|Flight]] instead of [[Levitation]].
Prior to [[0.10]], this book contained [[Levitation]] instead of Flight.
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*[[0.9]] Added [[Lightning Bolt]] and removed [[Mephitic Cloud]].
 
 
[[Category:Starting book]]
 

Latest revision as of 04:12, 26 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Spellbook.png Book of Air
Primary school Air
A primer on the elemental magics of Air. Particularly dedicated students have found themselves convinced of their own ability to fly, with tragic results.

Spells

Tile Spell Type Level
Shock.png a - Shock Air/Conjuration 1
Swiftness.png b - Swiftness Air 3
Airstrike.png c - Airstrike Air 4


Use

Air Magic has a variety of applications, and this book is no exception:

  • Swiftness allows you to outrun most foes while zapping them with Shock, and tougher foes can usually be manoeuvred into position for a double-zap.
  • Airstrike is a useful spell for elemental specialists who lack the means to deal with enemies immune to their attacks. It is also useful for summoners, as they can fire past their summoned creatures without fear.

Further reading

The Book of the Sky, Book of Storms, and Book of Lightning contain more advanced Air Magic.

History