Difference between revisions of "Damnation"

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{{NISpell
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|name=Hellfire
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''This article is about the damage type. For the artefact crossbow by this name, see [[Damnation (unrand)]].''
|level=9
 
|school1={{Conjurations}}
 
|school2={{Fire Magic}}
 
|school3=
 
|sources=<div>
 
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''This article is about the [[spell]]. For the artefact crossbow by this name, see the [[Hellfire (unrand)]].''
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'''Damnation''' is an extremely dangerous damage type that is virtually irresistible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches.
  
'''Hellfire''' is a beam-targeted spell which delivers an extremely damaging cloud of [[fire]]: it ignores all [[fire resistance]], ignores [[AC]], and cannot be [[ev]]aded in any way.
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==Monster spells==
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===Hurl Damnation===
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This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.
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{{monsters with spell|Hurl Damnation}}
  
'''Burst of Hellfire''', the upgrade of Hellfire, deals slightly less damage but is [[smite]]-targeted and can affect anything in one's [[LOS]].
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===Call Down Damnation===
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This version uses [[smite]] targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you).
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{{monsters with spell|Call Down Damnation}}
  
Like conventional fire, hellfire is capable of destroying [[scrolls]] and igniting [[tree]]s and [[bush]]es. [[Conservation]] functions normally against hellfire.
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==Damnation Sources for the Player==
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There are few methods available for players to gain access to Hurl Damnation. They are all found in the late game, and usually require a heavy cost to use. (Call Down Damnation cannot be used by players by any means.)
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*[[File:Staff of dispater.png]] Evoking the [[Staff of Dispater]] will reliably cast Hurl Damnation ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.
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*[[File:Urand damnation.png]] Bolts fired with [[Damnation (unrand)|the arbalest "Damnation"]] cause damnation damage.
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*The [[Hurl Hellfire]] [[Demonspawn mutation]] (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d28 at level 27) but at a cost of 15% of your max HP per use.
  
__NOTOC__
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All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst:  
==Hellfire-capable Monsters==
 
'''Hellfire''' - This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 hellfire.
 
*{{monsterlink|Asmodeus}}
 
*{{monsterlink|Azrael}}
 
*{{monsterlink|Brimstone fiend}}
 
*{{monsterlink|Deep elf sorcerer}}
 
*{{monsterlink|Dispater}}
 
*{{monsterlink|Draconian scorcher}}
 
*{{monsterlink|Hell sentinel}}
 
*{{monsterlink|Serpent of Hell (Gehenna)}}
 
 
 
'''Burst of Hellfire''' - This deadlier version of the previous uses [[smite]] targeting to direct a 3×3 burst of hellfire against targets in LOS. Damage is 5d7 hellfire (when the target is a monster) and 3d15 hellfire (when the target is you).
 
*{{monsterlink|Azrael}}
 
*{{monsterlink|Deep elf high priest}}
 
*{{monsterlink|Draconian scorcher}}
 
*{{monsterlink|Draconian zealot}}
 
*{{monsterlink|Hellion}}
 
 
 
==Hellfire Sources for the Player==
 
There are few methods available for players to gain access to hellfire.  They are all found in the late game, and usually at a heavy cost.  (Burst of hellfire is not available at all.)
 
*Evoking the [[Staff of Dispater]] will reliably cast hellfire ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.
 
*The [[demonspawn mutation#Tier 1 facets|demonspawn Fire mutation]] (tier 1, rank 3) allows you to cast hellfire (damage based on XP level, max 6d28 at level 27), but at a cost of 15% of your max HP per use.
 
 
 
All player-launched sources of hellfire require a line of sight and create an unavoidable 3×3 burst:  
 
 
*Range: 7
 
*Range: 7
 
*To-Hit Number: (20+(Power/10))
 
*To-Hit Number: (20+(Power/10))
 
*Damage: calc_dice(3, 10 + (Power * 3) / 4)
 
*Damage: calc_dice(3, 10 + (Power * 3) / 4)
  
==Hellfire Resistance==
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==Damnation Resistance==
Some monsters (typically [[demon]]s) possess hellfire resistance, rendering them immune to damage from hellfire ''and'' regular fire. Players cannot acquire hellfire immunity, and the only available method for reducing hellfire damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].
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Some monsters (typically [[demon]]s) possess [[:Category:Damnation resistance|damnation resistance]], rendering them immune to damage from damnation. Players cannot acquire damnation immunity; the only possible way to reduce damnation damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].
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==History==
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*Prior to [[0.18]], damnation was known as hellfire and counted as [[fire]] damage in addition to being irresistible.
  
 
==See Also==
 
==See Also==
[[:Category:Hellfire resistance|List of hellfire-resistant monsters]]
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[[:Category:Damnation resistance|List of damnation-resistant monsters]]

Latest revision as of 23:05, 10 September 2019

Version 0.22: This article may not be up to date for the latest stable release of Crawl.

This article is about the damage type. For the artefact crossbow by this name, see Damnation (unrand).

Damnation is an extremely dangerous damage type that is virtually irresistible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in Pandemonium and the Hell branches.

Monster spells

Hurl Damnation

This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation. The following enemies cast Hurl Damnation:

Call Down Damnation

This version uses smite targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you). The following enemies cast Call Down Damnation:

The following enemies may be able to cast Call Down Damnation, depending on their spell set:

Damnation Sources for the Player

There are few methods available for players to gain access to Hurl Damnation. They are all found in the late game, and usually require a heavy cost to use. (Call Down Damnation cannot be used by players by any means.)

  • Staff of dispater.png Evoking the Staff of Dispater will reliably cast Hurl Damnation (Power = Evocations×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.
  • Urand damnation.png Bolts fired with the arbalest "Damnation" cause damnation damage.
  • The Hurl Hellfire Demonspawn mutation (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d28 at level 27) but at a cost of 15% of your max HP per use.

All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst:

  • Range: 7
  • To-Hit Number: (20+(Power/10))
  • Damage: calc_dice(3, 10 + (Power * 3) / 4)

Damnation Resistance

Some monsters (typically demons) possess damnation resistance, rendering them immune to damage from damnation. Players cannot acquire damnation immunity; the only possible way to reduce damnation damage is the damage-shaving ability of deep dwarves.

History

  • Prior to 0.18, damnation was known as hellfire and counted as fire damage in addition to being irresistible.

See Also

List of damnation-resistant monsters