Difference between revisions of "Draining (brand)"

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Each attack from a draining weapon has a 50% chance of doing all of the following:
 
Each attack from a draining weapon has a 50% chance of doing all of the following:
*Deal an average of +25% [[negative energy]] damage (0 - 50%), applied after and all damage factors (including [[slaying]]).
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*Deal an average of +25% [[negative energy]] damage (0 - 50%), applied after [[AC]] and all damage factors (including [[slaying]]).
 
*Deal an additional 2-4 negative energy damage on top of that.
 
*Deal an additional 2-4 negative energy damage on top of that.
*Inflicts 20-30 turns of the the [[Draining#Vs. Monsters|Drained]] status. This reduces monster [[HD]], thus reducing their [[willpower]], [[spell power]], and [[accuracy]]. Further hits can refresh this status, but won't increase the duration beyond 30 turns.
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*Inflicts 20-30 turns of the the [[Draining#Vs. Monsters|Drained]] status. This decreases monster [[HD]], thus reducing their [[willpower]], [[spell power]], and [[accuracy]]. Further hits can refresh this status, but won't increase the duration beyond 30 turns.
 
:Against players, the draining status will temporarily reduce your maximum HP. This can be cured by gaining XP.
 
:Against players, the draining status will temporarily reduce your maximum HP. This can be cured by gaining XP.
  
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==Strategy==
 
==Strategy==
Draining is a very useful brand in areas with living (or plant) opponents. However, its little use in places filled with demons, undead, and non-living foes. By the time you reach [[Zot]] or [[extended]], you should probably [[scroll of brand weapon|rebrand]] a draining weapon.
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Draining is a very useful brand in areas with living or plant opponents. However, it's of little use in places filled with demons, undead, and non-living foes. By the time you reach [[Zot]] or [[extended]], you should probably [[scroll of brand weapon|rebrand]] a draining weapon.
  
 
==History==
 
==History==

Revision as of 00:36, 5 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a flat 2-4 damage, and also weakens them slightly. A truly terrible weapon...

The draining brand adds a draining effect to weapons.

Each attack from a draining weapon has a 50% chance of doing all of the following:

  • Deal an average of +25% negative energy damage (0 - 50%), applied after AC and all damage factors (including slaying).
  • Deal an additional 2-4 negative energy damage on top of that.
  • Inflicts 20-30 turns of the the Drained status. This decreases monster HD, thus reducing their willpower, spell power, and accuracy. Further hits can refresh this status, but won't increase the duration beyond 30 turns.
Against players, the draining status will temporarily reduce your maximum HP. This can be cured by gaining XP.

Monsters with any sort of rN+, including demons and undead, are immune to draining entirely. Players with rN+++ are immune, and players with rN+ resist the effect.

Strategy

Draining is a very useful brand in areas with living or plant opponents. However, it's of little use in places filled with demons, undead, and non-living foes. By the time you reach Zot or extended, you should probably rebrand a draining weapon.

History

  • Prior to 0.30, draining could not be obtained on Ranged Weapons.
  • Prior to 0.26, drained players had their skills reduced instead of their maximum HP.
  • Prior to 0.15, draining weapons would permanently lower monster HD, which also slightly lowered the experience and piety rewards for killing them.
  • Prior to 0.13, draining weapons used against the player had no impact on your skills. Instead, it permanently reduced your experience, potentially causing you to lose experience levels.
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver