Difference between revisions of "Elemental Staff"

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==Desirability==
 
==Desirability==
The '''Elemental Staff'''<ref>{{source ref|0.28.0|art-data.txt|603}}</ref> offers an incredible array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in [[Staves]] (12 for min speed) and significant training in [[Evocations]], it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.
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The '''Elemental Staff'''<ref>{{source ref|0.28.0|art-data.txt|603}}</ref> offers an incredible array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. It also acts as 4 different [[enchancer staves]], so any users of the four elements will find significant use out of this staff.
  
For spellcasters (particularly ones specializing in elemental schools), using the Elemental Staff will leave you with a well-rounded defense and an overwhelming offense, especially if you can couple it with a [[robe]] of the [[Archmagi]] or any other spellpower enhancers. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while remaining a force to be reckoned with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.
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This staff is also decent as a melee weapon. With 10 Evocations, you will have a 60% chance to proc a 10-24 damage attack, as opposed to [[electrocution]]'s 25% chance for 7-20. With a modest skill investment in [[Staves]] (12 for min speed), it's a suitable weapon for a good chunk of the game, though not having control over the element you evoke is unfortunate.
  
 
==History==
 
==History==
*Prior to [[0.28]], the Elemental Staff provided +80 [[willpower]].
+
*Prior to [[0.28]], the Elemental Staff also provided +80 [[willpower]].
 
*Prior to [[0.25]], the Elemental Staff did not act as a [[spell enhancer]] for all elemental schools.
 
*Prior to [[0.25]], the Elemental Staff did not act as a [[spell enhancer]] for all elemental schools.
 
*Prior to [[0.14]], the Elemental Staff was a +3, +1 [[quarterstaff]] making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly increased your [[hunger]]. It also provided only +60 MR.
 
*Prior to [[0.14]], the Elemental Staff was a +3, +1 [[quarterstaff]] making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly increased your [[hunger]]. It also provided only +60 MR.

Revision as of 13:22, 4 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A powerful staff which used to belong to the leader of the Guild of Five Elements. The staff enhances the power of all elemental spells cast by its wielder. In addition to the protection it provides, those skilled in Evocations may discharge powerful blasts of elemental energy when striking with it.

Elemental staff.png the +3 Elemental Staff

+3 staff
+5 AC
rF++
rC++
rElec
Acts as an enhancer staff for Fire, Ice, Air, and Earth Magic
Inflicts 10-24 fire, cold, electricity, or physical (crushing) damage each time it triggers[1]. The game does two rolls with an Evocations/27 chance to succeed each time you successfully hit an opponent; if either test succeeds, the effect triggers.

Desirability

The Elemental Staff[2] offers an incredible array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. It also acts as 4 different enchancer staves, so any users of the four elements will find significant use out of this staff.

This staff is also decent as a melee weapon. With 10 Evocations, you will have a 60% chance to proc a 10-24 damage attack, as opposed to electrocution's 25% chance for 7-20. With a modest skill investment in Staves (12 for min speed), it's a suitable weapon for a good chunk of the game, though not having control over the element you evoke is unfortunate.

History

  • Prior to 0.28, the Elemental Staff also provided +80 willpower.
  • Prior to 0.25, the Elemental Staff did not act as a spell enhancer for all elemental schools.
  • Prior to 0.14, the Elemental Staff was a +3, +1 quarterstaff making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made noise while wielded, and significantly increased your hunger. It also provided only +60 MR.

References