Entropy weaver

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Revision as of 06:06, 16 August 2016 by Pekkekke (talk | contribs) (Removed unnecessary wording and updated header to version .18)
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Version 0.18: This article may not be up to date for the latest stable release of Crawl.

For a list of all arthropods, see list of arthropods.

entropy weaver BEntropy weaver.png
HP 47-96
HD 13
XP 1391
Speed 12
AC 7
EV 13
Will 60
Attack1 17 (hit: plain)
Attack2 17 (hit: plain)
Attack3 17 (hit: plain)
Attack4 17 (hit: plain)
Type of Meat Clean
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type entropy weaver, entropy weaver
Flags Fighter
No skeleton
See invisible
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons.

Useful Info

Entropy weavers are potentially devastating arachnoid casters which, if allowed to use their powerful magic, can inflict massive amounts of corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest, the Vaults, and the Depths, usually accompanied by several lesser arachnids.


Spell set I
Slot1 Entropic Weave Wizard flag

Tips & Tricks

  • Their Chant Word of Entropy spell requires 3 turns to cast, and renders the weaver immobile until the spell is complete, allowing you several turns to disable them before the spell lands. Silence and confusion can accomplish this, as can killing them before they manage to finish, but it may be wiser to blink away first. If there's a rock you can hide behind to break line of sight, this works just as well.
  • If they do land their spell, don't expect to be effective in melee for quite some time. They and their allies will be tremendously dangerous at this point, so a teleport to safety may be the best course of action.


Entropy weavers were added in 0.17.