Difference between revisions of "Fly"

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'''Fly''' is a [[status effect]] that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it.
 
'''Fly''' is a [[status effect]] that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it.
  
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==Sources==
 
==Sources==
 
Most sources of flight are temporary and will eventually expire. If your flight expires over deadly terrain (such as [[deep water]] or [[lava]]), you remain in the air but take significant [[drain]]ing every turn until you reach safety.
 
Most sources of flight are temporary and will eventually expire. If your flight expires over deadly terrain (such as [[deep water]] or [[lava]]), you remain in the air but take significant [[drain]]ing every turn until you reach safety.
*Innate ability of low-level [[tengu]]. Eventually replaced with permanent flight (see below).
 
 
*[[Potion of flight]].
 
*[[Potion of flight]].
 
*Using a [[ring of flight]] or an [[artefact]] with +Fly property (can be canceled manually).
 
*Using a [[ring of flight]] or an [[artefact]] with +Fly property (can be canceled manually).
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These sources of flight are permanent, allowing you to continue flying until you decide to stop:
 
These sources of flight are permanent, allowing you to continue flying until you decide to stop:
*Innate ability of [[gargoyle]]s, high-level [[tengu]], and black [[draconian]]s. Gained when reaching high enough [[XL]].
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*Innate ability of [[gargoyle]]s, [[tengu]], and black [[draconian]]s once reaching high enough [[XL]].
 
**Other draconians may gain the ability by randomly [[mutation|mutating]].
 
**Other draconians may gain the ability by randomly [[mutation|mutating]].
 
*Boots or barding with the [[flight (ego)|flight ego]].
 
*Boots or barding with the [[flight (ego)|flight ego]].
  
 
==History==
 
==History==
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*In [[0.27]], [[Airstrike]] will no longer deal bonus damage to flying targets. You can no longer manually stop flying.
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*Prior to [[0.23]], Tengu only gained temporary flight at XL 5, only getting permanent flight at XL 14.
 
*Prior to [[0.19]], you would die instantly if your flight ran out over deadly terrain.
 
*Prior to [[0.19]], you would die instantly if your flight ran out over deadly terrain.
 
*Prior to [[0.17]], flight could be achieved using the [[Flight (spell)|Flight]] spell.
 
*Prior to [[0.17]], flight could be achieved using the [[Flight (spell)|Flight]] spell.

Revision as of 14:47, 13 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

Fly is a status effect that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the Airstrike spell; consider landing before facing foes who know it.

Effects

Sources

Most sources of flight are temporary and will eventually expire. If your flight expires over deadly terrain (such as deep water or lava), you remain in the air but take significant draining every turn until you reach safety.

These sources of flight are permanent, allowing you to continue flying until you decide to stop:

History

  • In 0.27, Airstrike will no longer deal bonus damage to flying targets. You can no longer manually stop flying.
  • Prior to 0.23, Tengu only gained temporary flight at XL 5, only getting permanent flight at XL 14.
  • Prior to 0.19, you would die instantly if your flight ran out over deadly terrain.
  • Prior to 0.17, flight could be achieved using the Flight spell.
  • Prior to 0.16, flight protected you from mechanical traps. There was also a Flight card.
  • Prior to 0.15, flying creatures had a 2/3rds chance of dodging thrown nets.
  • Prior to 0.13, flight could protect you from electrical attacks.
  • Prior to 0.12, flight increased the caster's carrying capacity. Also, wands of paralysis, the Petrify spell, and nets could instantly kill flying creatures by dropping them into deep water or lava.