Difference between revisions of "Fly"

From CrawlWiki
Jump to: navigation, search
(hooves no longer has a stealth penalty, and Stlh+ isn't negated when flying)
m (Mf and Op get their water bonuses even when flying since 3cf08ec375)
Line 4: Line 4:
 
==Effects==
 
==Effects==
 
*Ability to safely cross [[deep water]] and [[lava]].
 
*Ability to safely cross [[deep water]] and [[lava]].
*Ignore all effects of [[shallow water]] (including swimming bonuses for [[merfolk]] and [[octopode]]s).
+
*Ignore all effects of [[shallow water]].
 +
**Note that [[merfolk]] and [[octopode]]s still get their water bonuses while flying above water.
 
*[[Tengu]] get a bonus to EV and movement speed.
 
*[[Tengu]] get a bonus to EV and movement speed.
 
Unless you are a merfolk or octopode, flying is a strictly positive effect.
 
  
 
==Sources==
 
==Sources==
Line 21: Line 20:
  
 
==History==
 
==History==
*Prior to [[0.27]], [[Airstrike]] dealt bonus damage to flying targets. Player-caused sources of flight could be cancelled and re-evoked. The [[ring of flight]] was also temporary. [[Hooves]] had a stealth penalty which was negated when flying.
+
*Prior to [[0.27]], flight wasn't a strictly positive effect for players. [[Airstrike]] dealt bonus damage to flying targets. Player-caused sources of flight could be cancelled and re-evoked. The [[ring of flight]] was also temporary. [[Hooves]] had a stealth penalty which was negated when flying. Also, octopodes and merfolk didn't get their water bonuses while flying above water.
 
*Prior to [[0.23]], Tengu only gained temporary flight at XL 5, only getting permanent flight at XL 14.
 
*Prior to [[0.23]], Tengu only gained temporary flight at XL 5, only getting permanent flight at XL 14.
 
*Prior to [[0.19]], you would die instantly if your flight ran out over deadly terrain.
 
*Prior to [[0.19]], you would die instantly if your flight ran out over deadly terrain.

Revision as of 22:47, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Flight (Fly) is a status effect that sends you soaring above the ground. It makes traversing terrain with water and lava much easier.

Effects

Sources

Some sources of flight are temporary and will eventually expire. If your flight expires over deadly terrain (such as deep water or lava), you remain in the air but take significant draining every turn until you reach safety.

These sources of flight are permanent, allowing you to fly continuously:

History

  • Prior to 0.27, flight wasn't a strictly positive effect for players. Airstrike dealt bonus damage to flying targets. Player-caused sources of flight could be cancelled and re-evoked. The ring of flight was also temporary. Hooves had a stealth penalty which was negated when flying. Also, octopodes and merfolk didn't get their water bonuses while flying above water.
  • Prior to 0.23, Tengu only gained temporary flight at XL 5, only getting permanent flight at XL 14.
  • Prior to 0.19, you would die instantly if your flight ran out over deadly terrain.
  • Prior to 0.17, flight could be achieved using the Flight spell.
  • Prior to 0.16, flight protected you from mechanical traps. There was also a Flight card.
  • Prior to 0.15, flying creatures had a 2/3rds chance of dodging thrown nets.
  • Prior to 0.13, flight could protect you from electrical attacks.
  • Prior to 0.12, flight increased the caster's carrying capacity. Also, wands of paralysis, the Petrify spell, and nets could instantly kill flying creatures by dropping them into deep water or lava.