Difference between revisions of "Fountain"

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'''Fountains''' are a [[Dungeon]] feature often found in many [[vault]]s. They are mostly decorative.  
 
'''Fountains''' are a [[Dungeon]] feature often found in many [[vault]]s. They are mostly decorative.  
  
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==History==
 
==History==
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{{CBA|0.32|water-filled fountains will be treated as regular floor tiles.}}
 
*Prior to [[0.15]], [[Mimic|mimics]] could disguise themselves as fountains.
 
*Prior to [[0.15]], [[Mimic|mimics]] could disguise themselves as fountains.
 
*Prior to [[0.14]], players could [[quaff]] from fountains for various effects.
 
*Prior to [[0.14]], players could [[quaff]] from fountains for various effects.

Latest revision as of 04:33, 14 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Fountains are a Dungeon feature often found in many vaults. They are mostly decorative.

Water-filled fountains act as proper water tiles for many purposes. They allow aquatic creatures to swim, extinguish sticky flame, and generate steam and freezing vapour when fire and ice spells are cast over them. Fountains won't have any of penalties from shallow water, however.

List of Fountains

Fountain.png Fountain of clear blue water

A decorative fountain, flowing with clear water.

Sparkling fountain.png Sparkling fountain

A decorative fountain, flowing with brightly sparkling water.

Blood fountain.png Fountain of blood

A decorative fountain, spurting with foul-looking blood.

Dry fountain.png Dry fountain

A dried-up fountain that has seen better days.

History

  • In 0.32, water-filled fountains will be treated as regular floor tiles.
  • Prior to 0.15, mimics could disguise themselves as fountains.
  • Prior to 0.14, players could quaff from fountains for various effects.
  • Prior to 0.12, fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.
  • Prior to 0.10, drinking all the fountains in Elven Halls:5 would restore teleport control.