Difference between revisions of "Freezing Cloud"

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{{Spell
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{{spell info}}{{AttackSpell
|name=Freezing Cloud
 
|level=6
 
|school1={{Conjurations}}
 
|school2={{Air Magic}}
 
|school3={{Ice Magic}}
 
|sources=<div>
 
*[[Book of Clouds]]
 
*[[Book of Ice]]
 
</div>
 
|castingnoise=6
 
|spellnoise=2
 
}}
 
 
 
{{flavour|This spell conjures up a large cloud of lethally cold vapour.}}
 
 
 
{{AttackSpell
 
 
|name=Freezing Cloud
 
|name=Freezing Cloud
 
|formula = 0
 
|formula = 0
 
|maxdmg = 0
 
|maxdmg = 0
 
|maxsp = 200
 
|maxsp = 200
|range = 6
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|range = 5
 
|target = Smite
 
|target = Smite
|special = '''Cloud damage''': 6 + (3d16)/3 ([[cold]]) <br> '''Cloud duration''': 3d(Power/4); divided by 4 if the cloud is over lava; divided by 4 if out of [[line of sight]] (stacks with previous)}}
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|special = '''Cloud damage''': (2d16)/2 + 5 ([[cold]]) <br> '''Cloud duration''': 3d(Power/4)}}
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'''Freezing Cloud''' is a level 5 [[Conjurations]]/[[Air Magic]]/[[Ice Magic]] spell which creates a mass of damaging [[freezing vapour]]s.
  
'''Freezing Cloud''' is a [[Conjurations]]/[[Air Magic]]/[[Ice Magic]] spell which creates 8 to 10 clouds of freezing vapour around the [[smite]]-targeted tile. This spell uses "flood fill": casting it on an open space will create a perfect 3x3 rectangle if you get 9 clouds, but using it in a corridor will spread the same 9 clouds throughout the corridor. While this spell is very powerful, potentially dealing sizable cold damage (6+(1d16 + 2d17 - 3)/3; averaging 13.83 per turn) multiple times to anything that decides to charge through, be careful not to catch yourself in it without rC+ or better.
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==Useful Info==
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Creates 8 to 10 clouds of [[freezing vapour]] around a [[smite-targeted]] tile (range 5). This spell uses "flood fill": casting it on an open space will create a perfect 3x3 square (if you get 9 clouds), but using it in a corridor will spread the same 9 clouds throughout the corridor. For the purposes of flood fill, existing clouds are considered as solid objects. Clouds can spill out of [[line of sight]], though they will dissipate instantly.
  
Although you can target any tile within its range and your [[line of sight]], be aware that you cannot target a tile that already contains a [[cloud]] of any sort. Creatures already within existing clouds will not be affected by Freezing Cloud unless they step into the icy mess you create around them. The effect can spill out of line of sight, but it will dissipate four times as fast.
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Freezing vapours deal <code>(2d16)/2 + 5</code> (6-21) [[cold]] damage per turn, ignoring [[EV]] but not [[AC]]. Spellpower does not increase damage of clouds, it only increases the duration.
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Clouds cannot replace other clouds. You are unable to target or affect a tile that already has another cloud on it. Creatures inside another cloud will be safe from Freezing Cloud (unless they willingly step into it).
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Any player-created cloud will vanish immediately when outside their line of sight.
  
 
==Strategy==
 
==Strategy==
*Be careful using it in hallways, as it can easily hit you and your allies if you cast it at too short a range. [[Conjure Flame]] can help negate this risk; if you create a flame cloud directly in front of you and then cast Freezing Cloud beyond it, the freezing clouds will fill away from you.
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A powerful and MP-efficient spell, great if you can get it by the [[Lair]] and/or its branches. Many enemies in the Lair itself, [[Snake]], and [[Swamp]] are cold-blooded, while clouds ignore the high [[EV]] of many enemies in [[Spider]]. It still performs well in later branches ([[Vaults]], [[Elven Halls|Elf]]), and can slow [[list of draconians|draconians]] in [[Zot]]. Also, it is smite-targeted, meaning you can use clouds to snipe pesky [[boggart]]s and the like.
*Summoners should use this spell with caution unless they have the [[Summon Ice Beast]] spell. While summoned living creatures will avoid the clouds and undead will march through it taking a severe beating, [[ice beast]]s will ignore the effect entirely and attack whatever happens to be currently freezing to death inside.
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Knowledge of enemy AI can be useful with this spell. Enemies with high HP and high [[HD]] will walk right through the clouds (if you place clouds in the shortest path). Enemies with low HP will tend to avoid entering the clouds, which you can use to your advantage. However, if an enemy is already in a harmful cloud, it won't try to avoid stepping into another cloud.
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===Tips & Tricks===
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*Be careful using it in hallways, as it can easily hit you if you cast it at too short a range.
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*Also be careful when using this spell around [[allies]]. Unless your allies are immune to cold ([[Summon Ice Beast]], namely), the clouds will either harm them or get in their way.
 
*The mass of icy mist around an enemy can prevent them from hitting you with [[fire]]-based magic and attacks. [[Fire dragon]]s and [[orbs of fire]], for instance, will waste their attacks dispersing the clouds in front of them, saving you from taking the hit.
 
*The mass of icy mist around an enemy can prevent them from hitting you with [[fire]]-based magic and attacks. [[Fire dragon]]s and [[orbs of fire]], for instance, will waste their attacks dispersing the clouds in front of them, saving you from taking the hit.
*All clouds prevent other clouds from being placed on their tile. Spawning ice cloud on player's tile is good defensive mechanism against a number of cloud-spawning enemies, like [[Red_draconian|draconians]] or [[Apocalypse_crab|chaos crabs]].
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*All clouds prevent other clouds from being placed on their tile. Assuming you have rC++ or so, spawning ice clouds on your own tile is a good defensive mechanism against a number of cloud-spawning enemies, like [[red draconian]]s or [[apocalypse crab]]s.
*Clouds can be used to block some enemies' movement, but sometimes it's harmful. [[Orc_priest|Orc priests]] and [[Hellion]]s, for example, will be forced to use their irresistible ranged attacks insted of going into melee.  
 
 
*If you happen to know a sleeping enemy is around a corner, you can hit them before they enter your line of sight by casting the spell at a tile adjacent to the foe. The enemy will take damage and wake up, but won't automatically know you're there. They will instead wander around, potentially giving you a chance at another attack before they start retaliating.
 
*If you happen to know a sleeping enemy is around a corner, you can hit them before they enter your line of sight by casting the spell at a tile adjacent to the foe. The enemy will take damage and wake up, but won't automatically know you're there. They will instead wander around, potentially giving you a chance at another attack before they start retaliating.
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*All worshippers of [[Qazlal]] are immune to their own clouds, making this spell much more safe and versatile.
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==Monster Version==
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The monster version of this spell functions similarly to the player version.
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{{monsters with spell}}
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==Gallery==
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[[File:Cloud flood fill.png|thumb|left|300px|"Flood fill" treats clouds as solid objects.]]
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<div style="clear:left></div>
  
 
==History==
 
==History==
In [[0.13]] this spell's duration was not affected by being out of line of sight.
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*Prior to [[0.27]], this spell was a level 6 Conjurations/Air Magic/Ice Magic spell.
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*Prior to [[0.20]], freezing vapours would dissipate faster when over [[lava]].
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*Prior to [[0.19]], player-created clouds did not dissipate instantly when out of [[LOS]], only *4 faster.
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*Prior to [[0.14]], cloud durations were not affected by being out of LOS.

Latest revision as of 11:03, 27 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Freezing cloud.png Freezing Cloud
Level 5
School1 Air
School2 Conjuration
School3 Ice
Source(s) Trismegistus Codex
Book of Vapours
Casting noise 6
Spell noise 2
Power Cap 200
Range 5
Flags Area, Cloud, Needs tracer, Target
Conjures up a large cloud of lethally cold vapour.
Spell Details
Damage Formula 0
Max Damage 0
Max Power 200
Range 5
Targeting Smite
To-hit
Special Cloud damage: (2d16)/2 + 5 (cold)
Cloud duration: 3d(Power/4)

Freezing Cloud is a level 5 Conjurations/Air Magic/Ice Magic spell which creates a mass of damaging freezing vapours.

Useful Info

Creates 8 to 10 clouds of freezing vapour around a smite-targeted tile (range 5). This spell uses "flood fill": casting it on an open space will create a perfect 3x3 square (if you get 9 clouds), but using it in a corridor will spread the same 9 clouds throughout the corridor. For the purposes of flood fill, existing clouds are considered as solid objects. Clouds can spill out of line of sight, though they will dissipate instantly.

Freezing vapours deal (2d16)/2 + 5 (6-21) cold damage per turn, ignoring EV but not AC. Spellpower does not increase damage of clouds, it only increases the duration.

Clouds cannot replace other clouds. You are unable to target or affect a tile that already has another cloud on it. Creatures inside another cloud will be safe from Freezing Cloud (unless they willingly step into it).

Any player-created cloud will vanish immediately when outside their line of sight.

Strategy

A powerful and MP-efficient spell, great if you can get it by the Lair and/or its branches. Many enemies in the Lair itself, Snake, and Swamp are cold-blooded, while clouds ignore the high EV of many enemies in Spider. It still performs well in later branches (Vaults, Elf), and can slow draconians in Zot. Also, it is smite-targeted, meaning you can use clouds to snipe pesky boggarts and the like.

Knowledge of enemy AI can be useful with this spell. Enemies with high HP and high HD will walk right through the clouds (if you place clouds in the shortest path). Enemies with low HP will tend to avoid entering the clouds, which you can use to your advantage. However, if an enemy is already in a harmful cloud, it won't try to avoid stepping into another cloud.

Tips & Tricks

  • Be careful using it in hallways, as it can easily hit you if you cast it at too short a range.
  • Also be careful when using this spell around allies. Unless your allies are immune to cold (Summon Ice Beast, namely), the clouds will either harm them or get in their way.
  • The mass of icy mist around an enemy can prevent them from hitting you with fire-based magic and attacks. Fire dragons and orbs of fire, for instance, will waste their attacks dispersing the clouds in front of them, saving you from taking the hit.
  • All clouds prevent other clouds from being placed on their tile. Assuming you have rC++ or so, spawning ice clouds on your own tile is a good defensive mechanism against a number of cloud-spawning enemies, like red draconians or apocalypse crabs.
  • If you happen to know a sleeping enemy is around a corner, you can hit them before they enter your line of sight by casting the spell at a tile adjacent to the foe. The enemy will take damage and wake up, but won't automatically know you're there. They will instead wander around, potentially giving you a chance at another attack before they start retaliating.
  • All worshippers of Qazlal are immune to their own clouds, making this spell much more safe and versatile.

Monster Version

The monster version of this spell functions similarly to the player version.

The following enemies cast Freezing Cloud:

The following enemies may be able to cast Freezing Cloud, depending on their spell set:

Gallery

"Flood fill" treats clouds as solid objects.

History

  • Prior to 0.27, this spell was a level 6 Conjurations/Air Magic/Ice Magic spell.
  • Prior to 0.20, freezing vapours would dissipate faster when over lava.
  • Prior to 0.19, player-created clouds did not dissipate instantly when out of LOS, only *4 faster.
  • Prior to 0.14, cloud durations were not affected by being out of LOS.