Difference between revisions of "Jelly"

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(corrosion doesn't nerf items, so "introducing" it isn't as important)
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==Useful Info==
 
==Useful Info==
'''Jellies''' are rather weak creatures that introduce the player to the concept of [[corrosion]], a stackable debuff which lowers weapon damage and [[AC]].
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'''Jellies''' are moderately weak creatures with [[acid]] damage. Their physical damage might be puny, but each hit can deal an extra 4d3 "[[acid|acid splash]]" on top of it. Attacking a jelly in melee also can cause an acid splash. To make matters worse, being hit acid may cause [[Corrosion]], a stacking debuff that lowers [[AC]] and [[slaying]]. They can be found in early-mid [[the Dungeon]], and in certain jelly-themed [[vault]]s.
  
 
Followers of [[Jiyva]] will have a frustrating time with jellies. Jiyva will constantly spawn jellies, which will eat items lying on the dungeon floor. They will devour anything except for [[artefact]] items and [[evocable|miscellaneous evocables]].
 
Followers of [[Jiyva]] will have a frustrating time with jellies. Jiyva will constantly spawn jellies, which will eat items lying on the dungeon floor. They will devour anything except for [[artefact]] items and [[evocable|miscellaneous evocables]].
  
 
==Tips & Tricks==  
 
==Tips & Tricks==  
*Their damage output is deceptive; all [[acid]]ic attacks deal an extra 4d5 damage against players.
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*Their damage output is deceptive; all [[acid]]ic attacks deal an extra 4d3 damage against players. If at all possible, you should fight jellies from range to avoid their acid.
*If at all possible, you should fight jellies using [[ranged attack]]s to avoid their acid.  
 
 
*Wearing a [[ring of resist corrosion]] or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.
 
*Wearing a [[ring of resist corrosion]] or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.
  

Revision as of 05:04, 10 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

jelly JJelly.png
HP 10-22
HD 3
XP 42
Speed 10
AC 0
EV 2
Will 10
Attack1 3 (hit: acid)


Resistances rPois+
rAcid+++
rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Small
Type jelly, jelly
Flags Destroys doors
See invisible
Unbreathing
Unblindable
splits
Acidic flesh
Web immune
A pulsating mass of acidic protoplasm. It can and will eat almost anything, growing and splitting as it does so.

“Beware of the Blob!
It creeps
And leaps
and glides and slides
Across the floor
Right through the door
And all around the wall,
A splotch, a blotch...”
-Burt Bacharach and Mack David, “Beware of the Blob”. 1958.

Useful Info

Jellies are moderately weak creatures with acid damage. Their physical damage might be puny, but each hit can deal an extra 4d3 "acid splash" on top of it. Attacking a jelly in melee also can cause an acid splash. To make matters worse, being hit acid may cause Corrosion, a stacking debuff that lowers AC and slaying. They can be found in early-mid the Dungeon, and in certain jelly-themed vaults.

Followers of Jiyva will have a frustrating time with jellies. Jiyva will constantly spawn jellies, which will eat items lying on the dungeon floor. They will devour anything except for artefact items and miscellaneous evocables.

Tips & Tricks

  • Their damage output is deceptive; all acidic attacks deal an extra 4d3 damage against players. If at all possible, you should fight jellies from range to avoid their acid.
  • Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.

History

  • Prior to 0.19, jellies would eat items on the ground that the player had not seen even if the player was not worshiping Jiyva. Also, they couldn't eat stones and large rocks previously.
  • Prior to 0.17, jellies would also eat items on the ground that the player had seen.
  • Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
  • Prior to 0.14, jellies would not split no matter how many items they consumed.
  • Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.