Difference between revisions of "Jinxbite"

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'''Jinxbite''' is a level 2 [[Hexes]] spell. It gives attacks some extra damage and [[drain]] status for a short time, but halves the caster's [[willpower]] for the duration.
 
'''Jinxbite''' is a level 2 [[Hexes]] spell. It gives attacks some extra damage and [[drain]] status for a short time, but halves the caster's [[willpower]] for the duration.
  
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==Useful Info==
 
==Useful Info==
Grants the Jinxbite (Jinx) status and lowered will (Will/2). Whenever you make an attack, even if you miss, there is a [[willpower]]-based chance to cause extra effects:<!--Spl-damage.cc-->
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Grants the Jinxbite (Jinx) status and lowered will (Will/2). Whenever you make an attack, even if you miss, there is a [[willpower]]-based chance to cause extra effects:<ref>{{source ref|0.31-b1|spl-damage.cc|4060}}</ref>
 
*Deal <code>2d(2 + power/25)</code> irresistible damage (never misses, ignores [[AC]]).
 
*Deal <code>2d(2 + power/25)</code> irresistible damage (never misses, ignores [[AC]]).
 
*Inflict the [[drain]] status for 3-5 turns.
 
*Inflict the [[drain]] status for 3-5 turns.
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Jinxbite triggers when attacking with melee, [[ranged weapon]]s, and damaging [[Throwing]] implements. It can trigger against multiple targets when [[cleaving]]. It does trigger with [[Vhi's Electric Charge]], but not with [[Manifold Assault]].
 
Jinxbite triggers when attacking with melee, [[ranged weapon]]s, and damaging [[Throwing]] implements. It can trigger against multiple targets when [[cleaving]]. It does trigger with [[Vhi's Electric Charge]], but not with [[Manifold Assault]].
  
This spell can only be cast if there are hostile monsters in [[line of sight]]. The Jinx status lasts for <code>9 + pow/4</code> to <code>15 + pow/4</code> turns. However, Jinx ends if you spend 2 turns without any monsters in sight, regardless of the duration.<!--spl-selfench.cc-->
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This spell can only be cast if there are hostile monsters in [[line of sight]]. The Jinx status lasts for <code>9 + pow/4</code> to <code>15 + pow/4</code> turns.<ref>{{source ref|0.31-b1|spl-selfench.cc|285}}</ref> However, Jinx ends if you spend 2 turns without any monsters in sight, regardless of the duration. The Will/2 status lasts for <code>(duration of Jinx) + pow/4</code> to <code>15 + pow/4</code> turns,<ref>{{source ref|0.31-b1|spl-selfench.cc|286}}</ref> and does not wear off when no monsters are in sight.
 
 
The Will/2 status lasts for <code>(duration of Jinx) + pow/4</code> to <code>15 + pow/4</code> turns, and does not wear off when no monsters are in sight.
 
  
 
Note that although you can inflict draining with this spell, the [[good gods]] won't put you under penance for this. Also, Jinxbite can drain even [[undead]] monsters.
 
Note that although you can inflict draining with this spell, the [[good gods]] won't put you under penance for this. Also, Jinxbite can drain even [[undead]] monsters.
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===Tips & Tricks===
 
===Tips & Tricks===
*Watch out for monsters who have spells that check willpower. In the early game, this is mostly restricted to [[orc wizard]]s and a few [[unique]]s like [[Sigmund]] and [[Grinder]].
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*Since this spell lowers your willpower, watch out for monsters who have Hexes of their own. In the early game, this consists mostly of [[orc wizard]]s and a few [[unique]]s like [[Sigmund]] and [[Grinder]], though any monster can pick up a [[wand]].
  
 
==History==
 
==History==
*Jinxbite will be introduced in [[0.31]].
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*Jinxbite was introduced in [[0.31]].
  
[[Category: Crystal Ball Articles]]
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==References==
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<references />

Revision as of 09:45, 16 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.

Jinxbite is a level 2 Hexes spell. It gives attacks some extra damage and drain status for a short time, but halves the caster's willpower for the duration.

Hexslingers start with this spell in their libraries.

  • Power Cap = 50

Useful Info

Grants the Jinxbite (Jinx) status and lowered will (Will/2). Whenever you make an attack, even if you miss, there is a willpower-based chance to cause extra effects:[1]

  • Deal 2d(2 + power/25) irresistible damage (never misses, ignores AC).
  • Inflict the drain status for 3-5 turns.

Jinxbite triggers when attacking with melee, ranged weapons, and damaging Throwing implements. It can trigger against multiple targets when cleaving. It does trigger with Vhi's Electric Charge, but not with Manifold Assault.

This spell can only be cast if there are hostile monsters in line of sight. The Jinx status lasts for 9 + pow/4 to 15 + pow/4 turns.[2] However, Jinx ends if you spend 2 turns without any monsters in sight, regardless of the duration. The Will/2 status lasts for (duration of Jinx) + pow/4 to 15 + pow/4 turns,[3] and does not wear off when no monsters are in sight.

Note that although you can inflict draining with this spell, the good gods won't put you under penance for this. Also, Jinxbite can drain even undead monsters.

Strategy

Jinxbite adds some damage and a useful debuff to hybrid-type characters. Heavy melee brutes shouldn't bother.

Because of the low power cap, Jinxbite isn't worth casting past the early game. As you progress, monsters will have too much willpower for this spell to be of any practical use.

Tips & Tricks

  • Since this spell lowers your willpower, watch out for monsters who have Hexes of their own. In the early game, this consists mostly of orc wizards and a few uniques like Sigmund and Grinder, though any monster can pick up a wand.

History

  • Jinxbite was introduced in 0.31.

References