Difference between revisions of "Net trap"

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{{flavour|A large concealed net launcher hanging from the dungeon's ceiling, enchanted by the powers of Zot to land only on intruders.}}
{{flavour|A large concealed net is hanging from the dungeon's ceiling, with a string attached and rigged to make it fall onto anyone who trips it.}}
 
  
 
{{Trap
 
{{Trap
 
|name=Net Trap
 
|name=Net Trap
 
|difficulty=5
 
|difficulty=5
|ammo=1
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|ammo=Infinite
 
|effect=[[Held]]
 
|effect=[[Held]]
 
}}
 
}}
  
The '''net trap''' is a [[trap]] which drops a single [[throwing net]] on the first character or monster that steps on it. The net may be dodged with high [[Evasion]]. If hit by the net, the victim becomes [[held]] and cannot move or attack until they either break the net or slip out of it.
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The '''net trap''' is a [[trap]] which has a 33% chance to drop a [[throwing net]] on the player if any [[monster intelligence|intelligent]] monster steps on it in the player's [[LOS]]. The trap always triggers if the player steps on it. If hit by the net, the victim becomes [[held]] and cannot move or attack until they break the net. The net cannot be recovered, even if you teleport out.
 
 
Some types of enemies are immune to nets ([[jelly|jellies]], [[insubstantial]] spirits, and monsters of [[size]] giant or larger), and thus are not affected by net traps.
 
  
If you manage to spot the trap before it drops its net, it can be disarmed and the net retrieved.
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==Tips & Tricks==
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*Net traps can be dodged with high [[EV]].
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*While moving and attacking are impossible while trapped in a net, you can still cast [[spells]], use [[wands]], drink [[potions]], or read [[scrolls]].
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*[[Blink]]ing or [[scroll of teleportation|teleporting]] out of the net frees you immediately. The [[Ru]] abilities, Draw Out Power and Power Leap, will do so too.
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*The [[slick slippers]] [[unrand]] grants immunity to net traps.
  
 
==See also==
 
==See also==
 
*[[Throwing net]]
 
*[[Throwing net]]
 
*[[Trap]]
 
*[[Trap]]
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==History==
 
==History==
*In 0.23, net traps will be made to affect the player when triggered by monsters anywhere in line of sight, and will always be revealed. The other mechanical traps will be largely phased out.
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*Prior to [[0.26]], net traps could fire only once. Their nets didn't always mulch and could be picked up. Also, the trap always fired a net when any creature stepped on it.
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*Prior to [[0.24]], net traps had a chance of not triggering when the player stepped on them.
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*Prior to [[0.23]], net traps would only affect the creature that stepped into them. Also, their [[accuracy]] did not scale with floor depth.
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[[Category:Traps]]
 
[[Category:Traps]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 19:24, 6 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A large concealed net launcher hanging from the dungeon's ceiling, enchanted by the powers of Zot to land only on intruders.
Net trap.png Net Trap
Difficulty 5
Ammo Infinite
Effect Held

The net trap is a trap which has a 33% chance to drop a throwing net on the player if any intelligent monster steps on it in the player's LOS. The trap always triggers if the player steps on it. If hit by the net, the victim becomes held and cannot move or attack until they break the net. The net cannot be recovered, even if you teleport out.

Tips & Tricks

  • Net traps can be dodged with high EV.
  • While moving and attacking are impossible while trapped in a net, you can still cast spells, use wands, drink potions, or read scrolls.
  • Blinking or teleporting out of the net frees you immediately. The Ru abilities, Draw Out Power and Power Leap, will do so too.
  • The slick slippers unrand grants immunity to net traps.

See also

History

  • Prior to 0.26, net traps could fire only once. Their nets didn't always mulch and could be picked up. Also, the trap always fired a net when any creature stepped on it.
  • Prior to 0.24, net traps had a chance of not triggering when the player stepped on them.
  • Prior to 0.23, net traps would only affect the creature that stepped into them. Also, their accuracy did not scale with floor depth.