Difference between revisions of "Net trap"

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{{flavour|A large concealed net is hanging from the dungeon's ceiling, with a string attached and rigged to make it fall onto anyone who trips it.}}
  
 
[[File:Net trap.png]]
 
[[File:Net trap.png]]
  
The '''net trap''' is a [[trap]] which drops a single [[throwing net]] on the first character or monster that steps on it. The victim becomes entangled and cannot move or attack until they either break the net or slip out of it. Some types of enemies are immune to nets ([[jelly|jellies]], non-corporeal spirits, [[imp]]s, [[giant spore]]s, etc.), and thus are not effected by net traps. If you manage to spot it before it drops its net, it can be disarmed with the [[Traps & Doors]] skill. [[Fly]]ing characters never trigger them.
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The '''net trap''' is a [[trap]] which drops a single [[throwing net]] on the first character or monster that steps on it. The victim becomes entangled and cannot move or attack until they either break the net or slip out of it. Some types of enemies are immune to nets ([[jelly|jellies]], non-corporeal spirits, [[imp]]s, [[giant spore]]s, etc.), and thus are not affected by net traps. If you manage to spot it before it drops its net, it can be disarmed with the [[Traps & Doors]] skill. [[Fly]]ing characters never trigger them.
  
 
[[Category:Traps]]
 
[[Category:Traps]]

Revision as of 08:54, 22 February 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


A large concealed net is hanging from the dungeon's ceiling, with a string attached and rigged to make it fall onto anyone who trips it.

Net trap.png

The net trap is a trap which drops a single throwing net on the first character or monster that steps on it. The victim becomes entangled and cannot move or attack until they either break the net or slip out of it. Some types of enemies are immune to nets (jellies, non-corporeal spirits, imps, giant spores, etc.), and thus are not affected by net traps. If you manage to spot it before it drops its net, it can be disarmed with the Traps & Doors skill. Flying characters never trigger them.