Difference between revisions of "Paralyse"

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'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]], temporarily rendering you unable to move, attack, or defend yourself. Your [[SH]] value is set to 0 for the duration while your [[EV]] is reduced to near-zero (the actual number depends on your size), giving any nearby enemies several turns to tear you to pieces (though your [[AC]] and [[GDR]] continues to function as normal). Fortunately, it first has to overcome your [[magic resistance]], and players wearing an [[amulet of stasis]] are immune to the effect entirely. Also, if you were waiting for a [[teleport]] to kick in, that will still occur when enough time has passed.
 
'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]], temporarily rendering you unable to move, attack, or defend yourself. Your [[SH]] value is set to 0 for the duration while your [[EV]] is reduced to near-zero (the actual number depends on your size), giving any nearby enemies several turns to tear you to pieces (though your [[AC]] and [[GDR]] continues to function as normal). Fortunately, it first has to overcome your [[magic resistance]], and players wearing an [[amulet of stasis]] are immune to the effect entirely. Also, if you were waiting for a [[teleport]] to kick in, that will still occur when enough time has passed.
  
 
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The following monsters can always cast Paralyse:
The following monsters can always cast Paralyze:
 
 
*[[Sphinx]]
 
*[[Sphinx]]
 
*[[Vampire knight]]
 
*[[Vampire knight]]
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*[[Norris]]
 
*[[Norris]]
  
These monsters may have Paralyze in their spell set:
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These monsters may have Paralyse in their spell set:
 
*[[Wizard]]
 
*[[Wizard]]
 
*[[Deep elf mage]]
 
*[[Deep elf mage]]
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}}
 
}}
  
Paralyse was also a player-available level 4 [[Enchantments]] spell which temporarily prevented a monster from moving or attacking. Paralyzed opponents were rendered defenseless, and additionally were vulnerable to [[Stabbing]] attacks, making the spell excellent for escaping powerful monsters or disabling them for quick dispatching. It also had to overcome magic resistance. It was removed in [[0.4]] in favor of [[Petrify]].
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Paralyse was also a player-available level 4 [[Enchantments]] spell which temporarily prevented a monster from moving or attacking. Paralyzed opponents were rendered defenseless, and additionally were vulnerable to [[Stabbing]] attacks, making the spell excellent for escaping powerful monsters or disabling them for quick dispatching. It also had to overcome magic resistance. It was removed in [[0.4]] in favor of [[Petrify]].
  
 
Although the spell is no longer available, you can duplicate its effect with a [[wand of paralysis]] or paralysis-[[brand]]ed [[needle]].
 
Although the spell is no longer available, you can duplicate its effect with a [[wand of paralysis]] or paralysis-[[brand]]ed [[needle]].
  
[[Category:Obsolete spells]] [[Category:Monster Spell]]
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[[Category:Obsolete spells]] [[Category:Monster spells]]

Revision as of 19:38, 23 January 2013

Paralyse is a monster-only spell which attempts to induce paralysis, temporarily rendering you unable to move, attack, or defend yourself. Your SH value is set to 0 for the duration while your EV is reduced to near-zero (the actual number depends on your size), giving any nearby enemies several turns to tear you to pieces (though your AC and GDR continues to function as normal). Fortunately, it first has to overcome your magic resistance, and players wearing an amulet of stasis are immune to the effect entirely. Also, if you were waiting for a teleport to kick in, that will still occur when enough time has passed.

The following monsters can always cast Paralyse:

These monsters may have Paralyse in their spell set:

Giant eyeballs do not cast this spell; their paralyzing gaze is a special ability that does not require line of fire and does not check magic resistance.

History

Paralyse
Level 4
School1 Enchantments
School2
School3
Source(s)
Casting noise 0
Spell noise 0

Paralyse was also a player-available level 4 Enchantments spell which temporarily prevented a monster from moving or attacking. Paralyzed opponents were rendered defenseless, and additionally were vulnerable to Stabbing attacks, making the spell excellent for escaping powerful monsters or disabling them for quick dispatching. It also had to overcome magic resistance. It was removed in 0.4 in favor of Petrify.

Although the spell is no longer available, you can duplicate its effect with a wand of paralysis or paralysis-branded needle.