Difference between revisions of "Scroll of revelation"

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m (Hordes moved page Scroll of magic mapping to Scroll of revelation over redirect: 0.31 rename)
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{{flavour|A scroll that reveals the surroundings of the one who reads it.}}
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{{flavour|A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.}}
  
Reading a [[scroll of magic mapping]] reveals the entire map of the current level, including all stairs, [[portal]]s, [[shop]]s, and [[trap]]s.
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Reading a '''scroll of revelation''' causes two effects:
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*Reveals the entire map of the current level. This includes all stairs, [[portal]]s, [[shop]]s, and [[trap]]s, but not monsters or items.
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*Allows the caster to see through [[wall]]s, see through opaque [[cloud]]s, and reveal [[invisible]] creatures for exactly 1 turn. (It wears off the moment you do another action.)
  
Magic mapping doesn't work in [[the Abyss]]. Using the scroll on a floor where you've already mapped everything will leave you "momentarily disoriented", although this effect is harmless.
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This scroll cannot be used in [[the Abyss]].
  
 
==Strategy==
 
==Strategy==
Generally, you don't need to know the layout of every single floor in the game. Otherwise, you'd run out of scrolls quickly. Knowing the map is most valuable for the following situations:
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You can use the scroll of revelation for ''either'' the map reveal or the wall reveal. The map reveal helps in the long-term
* When you are hit by [[shaft]]s or [[teleport trap]]s. Magic mapping will reveal the location of nearby [[stair]]s, allowing you to escape back to safety.
 
* Reaching [[portal]] levels, such as [[Gauntlet]]s and [[Ice cave]]s, before they expire.
 
  
Can also be used for:
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The wall-reveal is useful when:
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*You are damaged, and cannot retreat to a safe location. Using revelation will let you know if monsters are nearby, and how much time a monster needs to walk to you. If a monster is far away, for instance, you can drink a [[potion of ambrosia]]. This is most useful when you are [[teleport]]ed, [[shaft]]ed, or in hectic floors like [[Vaults]]:5. If you have the option of going upstairs, do that instead of reading this scroll.
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*You are forced to retreat to an unknown area and want to know what's next.
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The map-reveal effect is useful when:
 +
*You are hit by [[shaft]]s or [[teleport trap]]s. This will reveal the location of nearby [[stair]]s, allowing you to escape back to safety.
 +
*Reaching [[portal]] levels, such as [[Gauntlet]]s and [[Ice cave]]s, before they expire.
 +
 
 +
If you have spare scrolls, they can be used for:
 
*On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to use magic mapping in order to search for the [[Temple]].
 
*On Dungeon: 4-7, if you haven't found a [[god]] yet, you may want to use magic mapping in order to search for the [[Temple]].
*If you plan on ninja'ing a [[rune]], using magic mapping on the end of a rune branch can help.
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*If you plan on ninja'ing a [[rune]], using revelation can help find the rune vault.
 
*If you have spare scrolls by the time you reach [[Zot]], you might as well use them.
 
*If you have spare scrolls by the time you reach [[Zot]], you might as well use them.
  
 
==History==
 
==History==
*In [[0.31]], these scrolls will be renamed to '''scrolls of revelation'''. The scroll will allow you to see through walls and clouds and reveal invisible monsters for 1 turn.
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*Prior to [[0.31]], these scrolls were known as '''scrolls of magic mapping'''. They only revealed the floor's layout; they didn't let you see through walls or invisibility for 1 turn.
 
*Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s.
 
*Prior to [[0.25]], scrolls of magic mapping did not reveal [[trap]]s.
 
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]].
 
*Prior to [[0.10]], this scroll would not detect secret doors, although these doors were removed in [[0.12]].
  
 
{{scrolls}}
 
{{scrolls}}
[[Category: Crystal Ball Articles]]
 

Revision as of 14:24, 14 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Scroll
Name Scroll of magic mapping
Icon Scroll of revelation.png
A scroll that reveals the reader's surroundings. The layout of the current floor is fully mapped, and everything within a moderate radius, including both visible and invisible monsters, is momentarily shown.

Reading a scroll of revelation causes two effects:

  • Reveals the entire map of the current level. This includes all stairs, portals, shops, and traps, but not monsters or items.
  • Allows the caster to see through walls, see through opaque clouds, and reveal invisible creatures for exactly 1 turn. (It wears off the moment you do another action.)

This scroll cannot be used in the Abyss.

Strategy

You can use the scroll of revelation for either the map reveal or the wall reveal. The map reveal helps in the long-term

The wall-reveal is useful when:

  • You are damaged, and cannot retreat to a safe location. Using revelation will let you know if monsters are nearby, and how much time a monster needs to walk to you. If a monster is far away, for instance, you can drink a potion of ambrosia. This is most useful when you are teleported, shafted, or in hectic floors like Vaults:5. If you have the option of going upstairs, do that instead of reading this scroll.
  • You are forced to retreat to an unknown area and want to know what's next.

The map-reveal effect is useful when:

If you have spare scrolls, they can be used for:

  • On Dungeon: 4-7, if you haven't found a god yet, you may want to use magic mapping in order to search for the Temple.
  • If you plan on ninja'ing a rune, using revelation can help find the rune vault.
  • If you have spare scrolls by the time you reach Zot, you might as well use them.

History

  • Prior to 0.31, these scrolls were known as scrolls of magic mapping. They only revealed the floor's layout; they didn't let you see through walls or invisibility for 1 turn.
  • Prior to 0.25, scrolls of magic mapping did not reveal traps.
  • Prior to 0.10, this scroll would not detect secret doors, although these doors were removed in 0.12.
Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability