Difference between revisions of "Sky beast"

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==Useful Information==
 
==Useful Information==
'''Sky beasts''' are unusual flying creatures that can be a dangerous nuisance when first encountered (usually D:5 or so, though they can appear [[out-of-depth]]). Their melee attacks deal an additional 5-6 [[electricity]] damage per hit to those without resistance, and they tend to turn [[invisible]] during combat or when fleeing. They also occasionally create rain clouds, which create tiles of [[shallow water]] (or turn shallow water into [[deep water]]) when turning invisible.
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'''Sky beasts''' are unusual flying creatures that appear in the Dungeon, usually around D:6. They deal additional electric damage in melee, and occasionally turn invisible.
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Sky beasts can turn [[invisible]] as an innate ability.<ref>{{source ref|0.30.1|mon-abil.cc|957}}</ref> Every turn, it has a 1/8 chance to switch between being invisible and visible. When doing this, it creates a rain [[cloud]] on its position, creating [[shallow water]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
* Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a [[scroll of fog]] or hitting it with [[Corona]] will make it much easier to spot. Also, keep in mind that they are generally only briefly and intermittently invisible. Often a short retreat will get them to become visible again. This will work multiple times.
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*Try not to fight a sky beast when it is invisible (unless you have [[see invisible]]). An enemy you can't see is ''much'' harder to hit. If a sky beast turns invisible and isn't adjacent to you, consider retreating - it'll flicker back into view eventually. You do not want to retreat when it is in melee range due to [[attacks of opportunity]].
* They cannot be raised as [[zombie]]s or [[skeleton]]s. Don't bother trying.
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**It's easy to guess a sky beast's location. As melee enemies, they'll rarely do anything more than move towards you or attack.
  
 
==History==
 
==History==
*Prior to [[0.21]], sky beasts had mutagenic meat.
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*Prior to [[0.21]], sky beasts had mutagenic [[food|meat]].
 
*Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.
 
*Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.

Revision as of 05:13, 8 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
sky beast YSky beast.png
HP 18-37
HD 5
XP 130
Speed 10
AC 3
EV 13
Will 20
Attack1 5 (hit: electricity)


Resistances rElec+++
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type sky beast, sky beast
Flags Flying
No skeleton
A strange aerial creature formed of clouds and tortured flesh that sparkles with electricity and, every so often, slips entirely from view.

“Her own mother lived the latter years of her life in the horrible suspicion that electricity was dripping invisibly all over the house.”
-James Thurber, _My Life and Hard Times_. 1934.

Useful Information

Sky beasts are unusual flying creatures that appear in the Dungeon, usually around D:6. They deal additional electric damage in melee, and occasionally turn invisible.

Sky beasts can turn invisible as an innate ability.[1] Every turn, it has a 1/8 chance to switch between being invisible and visible. When doing this, it creates a rain cloud on its position, creating shallow water.

Tips & Tricks

  • Try not to fight a sky beast when it is invisible (unless you have see invisible). An enemy you can't see is much harder to hit. If a sky beast turns invisible and isn't adjacent to you, consider retreating - it'll flicker back into view eventually. You do not want to retreat when it is in melee range due to attacks of opportunity.
    • It's easy to guess a sky beast's location. As melee enemies, they'll rarely do anything more than move towards you or attack.

History

  • Prior to 0.21, sky beasts had mutagenic meat.
  • Prior to 0.12, sky beasts would flee once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.
  • mon-abil.cc:957 (0.30.1)
  • Retrieved from "http://crawl.chaosforge.org/index.php?title=Sky_beast&oldid=75340"