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  • |vulnerabilities={{Silver vulnerability}} ...Keep in mind that any summoned hydras that are still around move faster in water.
    4 KB (553 words) - 17:22, 18 December 2023
  • ...e energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Water resistance}} |vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
    2 KB (243 words) - 23:25, 29 August 2014
  • ...will never be used against the player when alive due to how monsters check vulnerability). *[[Unbreathing]]: Immune to [[water elemental|drowning]] damage and to [[ballistomycete spore|spore confusion]]
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...for monsters. A monster's melee attacks are fumbled just like in [[shallow water]], even if [[amphibious]] or [[aquatic]]. The caster is immune to the melee ...until its effects have completely worn off. This leaves a brief period of vulnerability, when the radius shrinks down to one tile, where the only effect is to slow
    2 KB (354 words) - 19:19, 16 December 2023
  • ...Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant *[[Amphibious]]: can swim through [[deep water]], resists [[Primal Wave]]
    4 KB (547 words) - 03:04, 26 February 2024
  • ...els of [[fire resistance]] (rF++) and two levels of [[cold resistance|cold vulnerability]] (rC--). Note that rC-- does not make you take any more damage from cold While the cold vulnerability might sound scary, the circle of flames will neutralize many incoming ice-b
    6 KB (1,043 words) - 21:05, 30 April 2022
  • : Dangerous uniques are no more - and with the help of a [[scroll of vulnerability]], even [[the Royal Jelly]] can be sent to the Abyss! Keep your distance an ...to use it on! To complete the Abrahamic connections, Beogh allows passive water walking at 5*, which is a small consideration for [[Swamp]] or [[Shoals]].
    60 KB (9,752 words) - 19:17, 8 January 2024
  • ...nd the [[good god]]s. It is very rare, limited to a few [[holy]] monsters. Vulnerability increases damage from beams by 150%, and melee by 75%. This is technically *Prior to [[0.30]], partially irresistible fire/water/ice attacks were 55% / 40% / 40% resistible, respectively, instead of all b
    7 KB (988 words) - 04:43, 10 September 2023
  • * Player and monster nagas no longer flounder or lose stealth in shallow water. * Fixed monsters getting stuck in deep water after entering it while confused.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • ...He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and generates with a [[kite shield]] (often of [[reflection]], making hi ...ath yak]], making [[Hexes]] difficult to apply without using a [[scroll of vulnerability]], but his middling [[hit dice]] and lack of poison resistance mean he's st
    2 KB (328 words) - 01:03, 5 August 2021
  • ...rabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}, {{Water vulnerability}} *While they normally avoid [[shallow water]], if you can [[confusion|confuse]] one into falling in, its fire goes out,
    2 KB (288 words) - 21:42, 17 August 2022
  • ...resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}} ...ilities={{Fire vulnerability}}, {{Holy vulnerability 2}}, <br>{{Holy wrath vulnerability}}
    2 KB (271 words) - 01:17, 26 February 2016
  • |vulnerabilities={{Silver vulnerability}} (Varies) All into water. Last he was a tree,<br>
    3 KB (534 words) - 03:58, 10 September 2023
  • |vulnerabilities={{Water vulnerability}} *Don't kill a phoenix over [[deep water]]. Unless you are a [[merfolk]], [[octopode]], or grey [[draconian]], you w
    3 KB (503 words) - 23:05, 29 August 2014
  • |vulnerabilities={{Cold vulnerability}} ...red fish that swims through hot lava as easily as other fish swim through water. The intense heat of the lava that passes through its gills will sear anyth
    2 KB (296 words) - 00:42, 8 April 2014
  • |resistances={{Poison resistance}}, {{Constriction resistance}}, <br>{{Water resistance}}, {{Asphyxiation resistance}} |vulnerabilities={{Silver vulnerability}}
    2 KB (319 words) - 19:18, 12 July 2023
  • ...by head count. While hydras cannot [[fly]], they can swim quickly through water. ...hey do swim quickly. Unless the hydra's camping a branch entrance, there's water around, or you move slower than average, you can simply retreat, and enter
    8 KB (1,230 words) - 02:00, 10 March 2024
  • ...ve much difficulty with them. Other characters can take advantage of their vulnerability with [[freezing]]-branded weapons or by zapping them with a [[wand of icebl ...or to [[0.28]], balrugs were [[:Category:Water_vulnerability|vulnerable to water]].
    1 KB (184 words) - 21:45, 17 August 2022
  • |vulnerabilities={{Holy vulnerability}} ...thus can't haunt you) if you're [[invisible]]. However, stepping into the water near them immediately makes you visible again. Fly over it while invisible
    2 KB (249 words) - 23:56, 10 October 2013
  • ...either hidden in the back of the wax wall area or across a pool of [[deep water]]. ...tile that will soon burst into flames). Bees flee when injured, but their vulnerability to [[poison]] makes it easy to keep them from escaping.
    3 KB (532 words) - 06:00, 16 May 2020
  • ...[[Shoals]]''', with bonus [[merfolk impaler]]s, [[merfolk javelineer]]s, [[water nymph]]s and [[merfolk aquamancer]]s. ...entacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[water nymph]]s, ''[[ghost moth]]s'' and [[moth of wrath|moths of wrath]].
    19 KB (3,090 words) - 13:40, 12 February 2024
  • ...pons of [[flaming]]) create [[LOS|sight-blocking]] [[steam]] clouds over [[water]]. Powerful fire attacks can light [[bush]]es and [[tree]]s on fire, creati ===Fire Vulnerability===
    3 KB (469 words) - 18:24, 21 September 2023
  • ===Vulnerability=== Electric vulnerability increases electric damage taken by +50%.
    2 KB (299 words) - 18:42, 20 September 2023
  • Steam [[cloud]]s are created when beams of [[fire]] travel over [[water]], or when beams of [[cold]] travel over [[lava]]. Examples of fiery beams ===Vulnerability===
    2 KB (292 words) - 19:18, 20 September 2023
  • * [[Flight]] or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain ove * [[Beogh]]'s water-walking always lasts until the player is on land.
    12 KB (1,705 words) - 23:51, 12 February 2020
  • *Lava Orcs can stand in [[lava]] as if it was [[shallow water]]. ...lava]], or by [[berserk]]ing. They could cool off by standing in [[shallow water]].
    9 KB (1,345 words) - 14:26, 28 August 2023
  • |vulnerabilities={{Poison vulnerability}}, {{Silver vulnerability}} ...ying airborne will keep you above the [[shallow water|shallow]] and [[deep water]] that will be generated by their rain clouds.
    3 KB (452 words) - 12:16, 27 January 2016
  • ...orment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |vulnerabilities={{Silver vulnerability}}
    3 KB (355 words) - 21:26, 24 March 2015
  • | '''Tail Slap''' || 6 || 50% || Grey Draconians in deep water can push back their enemies ...two-handed weapon. At three ranks, applies [[Vulnerability (status effect)|Vulnerability]]. Deals a minimum of 6 damage and does not benefit from Str, slay, or any
    5 KB (708 words) - 21:57, 5 March 2024
  • ...ters can still see you because you're [[glowing]] or standing in [[shallow water]] or [[cloud]]s. You are knee deep in water and slow down to normal wading speed.
    22 KB (3,253 words) - 20:15, 28 October 2023
  • |vulnerabilities={{Silver vulnerability}}, ~ ...list: [[Butterfly]], [[Rat]], [[Bat]], [[Jackal]], [[Adder]], [[Hound]], [[Water moccasin]], [[Sky beast]], [[Crocodile]], [[Hog]], [[Ice beast]], [[Yak]],
    1 KB (191 words) - 12:44, 14 April 2024
  • ...left on D9 isn't either. Hmm. This level is very open, with small pools of water here and there, so I've got to be extra careful. I explore in a spiral arou ...tion, and I bolt for the previous level when I see an ice beast, a worm, a water moccasin, and couple of other enemies. The moccasin follows but isn't a pro
    96 KB (18,277 words) - 18:47, 15 August 2013
  • ...gh... Nope, back to the staircase I came from. Whew. The other scrolls are vulnerability and fog. Ah well... Bolt of Cold is still at Poor too. Well, it's worth a s ...orcs, and a worker ant right off the bat, taking the stairs back up once a water mocassin joins the fray. The ant is kind enough to provide me with a chunk
    149 KB (27,961 words) - 15:29, 9 February 2016
  • ** Thorn lotuses, plants adrift on the water that pepper the player with thorns fired from afar. ...orm a pool of water around themselves and strike down the player with said water.
    25 KB (3,846 words) - 17:20, 8 February 2022
  • ...orment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
    3 KB (450 words) - 00:18, 19 July 2020
  • ...l! train by walking around in shallow [[water]], a chance to drown in deep water. #if you manage to get rid of the Orb (lava, deep water, [[nemelex]], anything else) - it appears in a huge castle in the abyss (de
    256 KB (42,573 words) - 19:23, 12 July 2023
  • *Water elementals and other enemies with an "engulf" attack don't do damage over t The weaknesses are 20% less HP than average, and vulnerability to Lee's Rapid Deconstruction and Shatter. The first means that whatever at
    22 KB (3,652 words) - 14:26, 2 October 2014
  • ** Thorn lotuses, plants adrift on the water that pepper the player with thorns fired from afar. ...orm a pool of water around themselves and strike down the player with said water.
    25 KB (4,024 words) - 09:03, 28 May 2018
  • ...ll need them). There is also lots of water here, but since I can fly, this water is my friend. I take the southern way around the circular center structure ...y. But the orb has done no real harm, except for burning another scroll of vulnerability. No malmutations! Back to the eastern chamber, a third orb of fire approach
    136 KB (26,398 words) - 09:09, 30 May 2014
  • * Undead monsters will now fall to pieces in deep water, instead of hiding invisibly. * Scrolls of vulnerability have been simplified; they now just halve MR for all creatures in LOS.
    16 KB (2,467 words) - 13:23, 3 March 2019
  • ...art losing your buoyancy. I will not use this ability to explore uncharted water-caves, for example. ...the stairs. I meet Blork again conveniently close to a large body of deep water, an irresistible situation for applying mephitic cloud, and again, it does
    41 KB (7,730 words) - 13:02, 15 May 2020
  • '''[[Piety|Piety level ******]]''': "Drop of Water" | Permanently acquire fire and cold vulnerability (rF- rC-).
    18 KB (2,790 words) - 04:57, 12 March 2024
  • ..., and low HP is then a very serious problem. Another handicap is a special vulnerability towards some earth magic spells, which only becomes relevant in the late ga ...itanic slime creature, run away until you are surrounded by open ground or water. When the slime arrives, it will split and surround you, and they are a lot
    132 KB (24,428 words) - 16:09, 23 May 2020
  • ...Armour with resistances and no terrible downsides (- Str/ - Slay, element vulnerability, *Rage...). are good. You don't need artefacts to win. **Wands of flame create a [[steam]] clouds when the shot passes over water. Perfect against [[electric eel]]s.
    104 KB (17,960 words) - 08:04, 13 March 2024
  • ...efore you are ready for them. You may therefore encounter [[Water moccasin|water moccasins]], [[Ogre|ogres]], [[Killer bee|killer bees]], dangerous Lair ene ...hem to a crisp. Ice beast? Boom. Ogre? Boom. Bullfrog? Boom. Wyvern? Boom. Water moccasin, yak, two-headed ogre, gnoll sergeant, any Unique creature, hornet
    179 KB (31,418 words) - 05:46, 4 January 2024
  • |special = Inflicts temporary [[Fire#Fire Vulnerability|rF-]] when dealing damage}} ...This combos particularly well with its fire resistance reduction, as fire vulnerability also affects damage from steam.
    2 KB (249 words) - 05:36, 8 May 2023
  • * Speaking of those, '''Scrolls of Vulnerability''' assist all dastardly hypnosis techniques by cutting all creatures' Willp ...efore you are ready for them. You may therefore encounter [[Water moccasin|water moccasins]], [[Ogre|ogres]], [[Killer bee|killer bees]], dangerous Lair ene
    210 KB (36,315 words) - 18:57, 23 March 2024
  • ...nt to engage, and a scroll of blinking right next to it. Say, there's deep water or lava between you and the item. Say, you open the door of a horrible Abys ...a ghost vault or when you see trouble coming. Use it to cross lava or deep water and circumvent traps (Zot:5 comes to mind). You can even place portals on t
    150 KB (25,715 words) - 19:57, 3 March 2024