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  • These semantic properties are assigned automatically by the AttackSpell template, and represent the c
    10 members (0 subcategories, 0 files) - 23:11, 21 May 2014

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  • Bloodless vampires also have the following properties: ...choice include stabbing living enemies, casting the [[Vampiric Draining]] spell, or wielding a [[vampiric]]-branded weapon. Unfortunately, these methods ar
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...[[batty]] enemies will, and properties like [[trample]] and the [[Blink]] spell can move you/them.
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...s]]ʼ stat boosts enable a Gnoll to comfortably use just about any item or spell the game throws at them, at the cost of slow movement speed. This speed pen ...r (the majority of slots) can be cursed without restricting your weapon or spell options.
    8 KB (1,260 words) - 20:08, 11 March 2024
  • ...r body armour will lower your [[EV]] and [[stealth]], increase chance of [[spell failure]], and slow down [[Ranged Weapons]]. These penalties are reduced, b Enchanted armour may have an [[ego]], which gives it additional properties.
    11 KB (1,635 words) - 02:35, 24 February 2024
  • ! colspan="2" style="font-size:larger;" | Spell Details ! align="left" | [[Spell power | Max Power]]
    6 KB (903 words) - 10:58, 23 July 2023
  • ...hort swords, demon whips, and clubs has passed by, weapons have a few main properties: *Special: Most types of weapon have their own unique properties.
    24 KB (3,721 words) - 20:40, 15 March 2024
  • ...a few [[status effect]]s. Spells are learned from the [[spell memorisation|spell library]] ('''M'''). Every spell has the following:
    4 KB (698 words) - 09:42, 31 October 2023
  • ...enerated with 1 rare and 2 common properties. When installing a gizmo, its properties are permanently applied to your character. *There are 6 common properties. They are:
    7 KB (1,088 words) - 02:01, 14 March 2024
  • {{spell info}} '''Mephitic Cloud''' is a Level 3 [[Conjurations]]/[[Alchemy]]/[[Air Magic]] spell that creates up to a 3x3 [[cloud]] of noxious fumes, which will linger for
    3 KB (474 words) - 15:05, 15 January 2024
  • *Cannot cast [[spell]]s, use [[wand]]s, or use most special abilities. (Players can use abilitie *The [[Confuse]] spell and [[Mass Confusion]] (blocked by [[willpower]])
    5 KB (677 words) - 11:58, 16 January 2024
  • * Removed [[Divinations]] spell school. * Removed some evokable properties (mapping/teleportation) from artefacts.
    18 KB (2,698 words) - 06:53, 21 December 2012
  • * Many spell ranges shortened. * Add spells and books to book/spell descriptions when searching the database.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • * Allow searching item/monster/spell/... descriptions ('?/' command). * Manuals are visibly different from spell books and don't prompt anymore.
    8 KB (1,127 words) - 06:53, 21 December 2012
  • ...use a clone of the player with the properties described in the below Ghost Properties section. If this happens, the ghost's description will include the text, "I ==Ghost Properties==
    8 KB (1,417 words) - 14:04, 18 October 2022
  • ...and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.", ...agical items, such as the Orb of Zot, may actively resist the pull of this spell.",
    75 KB (8,850 words) - 19:09, 6 April 2024
  • ...tances. They are otherwise unpredictable, with variable speed, defenses, [[spell]] sets, etc. ==Properties==
    8 KB (1,140 words) - 22:39, 23 March 2024
  • ...s. The XP value is dynamic: it depends on the monster's max HP, HD, speed, spell set, etc. For instance, an orc wizard can give 33-43 XP. If you need the de ...r]], etc articles are more of a description of what the artefact's special properties do (kind of like the description of a [[brand]] on a branded weapon). Flavo
    16 KB (2,707 words) - 23:00, 30 November 2023
  • * A new property can now generate on random artefacts: [[Randarts#Properties|Fragile]], which destroys the item when it is removed. * [[Deep elf mage]]s are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...one type of base ring when generated, but will have one or more additional properties. For a list of preset artefect rings, see [[List of unrands#Rings|List of u *[[File:Ring of wizardry.png]] '''[[Ring of wizardry]]''': Increases spell success rate for all spells.
    5 KB (801 words) - 19:16, 7 February 2024
  • Mutations induce various properties to your character, good or bad. [[Robust]] increases your max HP, [[Frail]] *The [[Malmutate]] spell is most common source of malmutation, cast by a small variety of monsters (
    10 KB (1,470 words) - 00:46, 8 January 2024
  • * Your [[spell]]s also benefit from the Harm property. For 'pure' casters, [[magical stave *Prior to [[0.25]], Leech had -3 AC and EV instead of its berserking properties.
    2 KB (378 words) - 23:19, 1 October 2023
  • ...andomly generated equipment. These can have any number of special artefact properties, setting them apart from regularly [[enchant]]ed weapons of the same type. ==Properties==
    10 KB (1,635 words) - 19:27, 25 March 2024
  • ...to the game, focusing mostly on weapon-based combat and largely ignoring [[spell]]s or intense [[skill]] management. ...randomly generated [[artefact]]s. These artefacts have special, randomized properties.
    10 KB (1,615 words) - 20:03, 15 March 2024
  • Some items have unknown properties, which can be revealed by '''identification'''. For example, you won't know ...ns]] school of magic, you could also identify items using the [[Identify]] spell.
    9 KB (1,495 words) - 14:52, 13 March 2024
  • ...mour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it. *'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.
    10 KB (1,517 words) - 08:31, 4 March 2024
  • '''z''' : cast spell by number/name '''!''' : memorise spell
    6 KB (913 words) - 01:12, 15 October 2023
  • *Equipment items may have [[brand]]s, with special properties. Branded equipment is blue when unidentified. *Equipment items may be [[artefact]]s, often with unique properties, and are unmodifiable. They are written in white.
    6 KB (911 words) - 14:00, 21 October 2022
  • * <s>Wild Magic mutation: reduced spell success, increased power.</s> * <s>New spell: [[Beastly Appendage]] (Transmutation 1).
    11 KB (1,668 words) - 17:39, 3 January 2014
  • | Boosts [[spell power]] for all spells. ...er generate with egos (though they can have rF+, rC+, etc. as [[artefact]] properties).
    6 KB (721 words) - 21:54, 1 September 2023
  • ...back with a Hex-based spellbook. Transmuters have Beastly Appendage (a new spell providing a temporary beneficial combat mutation) instead of Fulsome Distil * Skills: You will now need to find an appropriate item or spell to train most skills (and doing so allows even unknown skills to be trained
    15 KB (2,293 words) - 18:02, 8 February 2022
  • ...ived undead take stats and modify them from their base form. The following properties apply to all types of derived undead: A few other properties will also be retained by undead monsters, if their base form had it:
    6 KB (963 words) - 14:11, 16 January 2024
  • ==Re: The Spell Set Update== ...ced today that some spell casting monsters weren't updated: I just added a spell set to the Cherub page, but I'm wondering why it was left out at all, and w
    13 KB (2,155 words) - 00:00, 4 May 2016
  • ...Ogre Species is a tricky balancing act of managing consumables, difficult spell use, and restricted equipment slots that hinder an Ogre from pushing on in ...with for Ogres as the playstyle of these backgrounds require you to train spell schools with the Ogre's poor aptitudes to succeed while not having an immed
    21 KB (3,730 words) - 20:02, 29 July 2018
  • Sigmund casts a spell. ...orize Spider Form and Olgreb's Toxic Radiance, which looks like a damn fun spell for the Lair. Maybe I should try my hand at the Orcish Mines again? Why not
    96 KB (18,277 words) - 18:47, 15 August 2013
  • ...g a giant eyeball grants me a second piety star with Vehumet, enhancing my spell success rates. I could learn Lightning Bolt right now (Great), but instead ...t. Later on I am faced with multiple orcs and wizards; taking a look at my spell arsenal, I realize Bolt of Cold's hunter cost is down to Strawberry. That'l
    149 KB (27,961 words) - 15:29, 9 February 2016
  • '''Lair 3''': Frozen archway and a dozen or so white imps. I start dropping spell books to detonate and kite the imps over them. A little bit of damage, a lo ...h some nifty items, including a randart ring with slaying and Str-boosting properties, with no ill side effects. I decide to trade my ring of Poison resistance f
    29 KB (5,614 words) - 18:47, 15 August 2013
  • ...book of Maledictions now, and learned Corona and Ensorcelled Hibernation. Spell success would be only 66% and 46% respectively, though. ...test some magic on some easier monsters. It’s hard to effectively use a spell in close combat against a dangerous enemy, if the success rate is just 50%.
    66 KB (12,589 words) - 18:47, 15 August 2013
  • {{flavour|Projects a penetrating projectile with peculiar magical properties. It is randomly imbued with either fire or ice, and additionally will refle '''Crystal Bolt''' is a monster-only spell which launches an unusually reflectable bolt of [[fire]] or [[cold]] damage
    646 bytes (92 words) - 18:59, 27 February 2024
  • ...ty stars. Most of his gifts will be crap, but sometimes they'll be decent. Properties to be on the lookout for are evokable blink, stat bonuses, slaying bonuses ...square within your sight. Hard to find but superior on every aspect to the spell version.
    22 KB (3,652 words) - 14:26, 2 October 2014
  • *Spells: If a spell still exists for monsters, it definitely gets its own page (e.g. [[Bolt of ...bard that doesn't have a knockback. It's the same projectile with the same properties." Is there anything else to add?
    8 KB (1,310 words) - 02:25, 16 January 2024
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 22:56, 21 May 2014
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 23:06, 21 May 2014
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 23:07, 21 May 2014
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 23:07, 21 May 2014
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 23:21, 21 May 2014
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 23:21, 21 May 2014
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 23:22, 21 May 2014
  • [[Category:Attack spell properties]]
    167 bytes (24 words) - 23:25, 21 May 2014
  • ...ue must be "normal", "enchantment" (it checks MR) or "automatic" (when the spell has perfect accuracy). [[Category:Attack spell properties]]
    228 bytes (33 words) - 20:48, 22 May 2014
  • [[Category:Attack spell properties]]
    61 bytes (8 words) - 21:21, 22 May 2014

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