Difference between revisions of "Stat zero"

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When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
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==Effects==
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The following effects occur when any stat reaches 0:
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*You immediately suffer 2-4 turns of [[paralysis]], which ignores a [[Formicid]]'s [[stasis]].
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*You are [[slow]]ed until the stat completely recovers.
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The following effects are dependent on the specific stat which was drained to 0:
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===Collapse (Strength)===
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*You do not regenerate [[HP]] when monsters are in sight.
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===Brainless (Intelligence)===
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*You can't memorise or cast [[spell]]s.
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*You fail to read [[scroll]]s.
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===Clumsy (Dexterity)===
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*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>.
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*Your [[SH]] score is set to 0.
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*Your [[stealth]] score is set to 0.
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*You can't [[stab]] monsters.
  
 
==Causes==
 
==Causes==
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*[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
 
*[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
 
*Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.
 
*Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.
 
==Effects==
 
The following effects occur when any stat reaches 0:
 
 
*You immediately suffer 2-4 turns of [[paralysis]], which ignores a [[Formicid]]'s [[stasis]].
 
*You are [[slow]]ed until the stat completely recovers.
 
 
The following effects are dependent on the specific stat which was drained to 0:
 
 
===Collapse (Strength)===
 
*You do not regenerate [[HP]] when monsters are in sight.
 
 
===Brainless (Intelligence)===
 
*You can't memorise or cast [[spell]]s.
 
*You fail to read [[scroll]]s.
 
 
===Clumsy (Dexterity)===
 
*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>.
 
*Your [[SH]] score is set to 0.
 
*Your [[stealth]] score is set to 0.
 
*You can't [[stab]] monsters.
 
  
 
==Precautions==
 
==Precautions==

Revision as of 21:32, 25 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Effects

The following effects occur when any stat reaches 0:

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Causes

The following can all drain your attributes:

By 1 at a time:

By more than 1 at a time:

As you gain experience, you regain stats lost through temporary drain or mutation.

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects can reduce an attribute by up to 5 in a single go, while Zot traps, and mummy death curses reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
  • Stat zero was added in 0.13, replacing stat death.