Difference between revisions of "Summon Ice Beast"

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==Monster Version==
 
==Monster Version==
Monster version of the spell creates standard ice beasts without altered hit dice. The summon also has longer duration, around 81 turns.
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The monster version of the spell creates standard ice beasts without altered hit dice. The summon also has longer duration, around 81 turns.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
*Prior to [[0.31]], this spell was a level 4 Ice/Summoning spell. Also the [[duration class]] depended on power, ranging from 2 (around 18 turns) to 4 (around 36 turns). The formula was <code>2 + (1d<power> - 1) / 4</code> (capped at 4).
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*Prior to [[0.31]], this spell was a level 4 Ice/Summoning spell. Also, the summon's [[duration class]] depended on power, ranging from 2 (around 18 turns) to 4 (around 36 turns). The formula was <code>2 + (1d<power> - 1) / 4</code> (capped at 4).
 
*In [[0.30]], Ice Elementalists start with this spell again.
 
*In [[0.30]], Ice Elementalists start with this spell again.
 
*Prior to [[0.28]], this spell had a summon cap of three.
 
*Prior to [[0.28]], this spell had a summon cap of three.
 
*Prior to [[0.27]], [[Ice Elementalist]]s and [[Summoner]]s started with this spell.
 
*Prior to [[0.27]], [[Ice Elementalist]]s and [[Summoner]]s started with this spell.
 
*Prior to [[0.9]], this spell was level 5.
 
*Prior to [[0.9]], this spell was level 5.
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==References==
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<references/>

Revision as of 15:41, 15 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Summon ice beast.png Summon Ice Beast
Level 3
School1 Ice
School2 Summoning
Source(s) Book of Beasts
Book of the Tundra
Casting noise 3
Spell noise 0
Power Cap 100
Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.

Summon Ice Beast is a level 3 Ice/Summoning spell which summons an ice beast to attack your foes.

Ice Elementalists start with this spell in their spell library.

Useful Info

A single ice beast is summoned. Higher spell power increases the strength of the ice beast, and may result in longer duration. There is a summon cap of 1 ice beast.

Higher spellpower increases the summon's HD, which increases HP, accuracy, and the strength of the freezing attack. Ice beast HD equals 3 + <power> / 13, randomly rounded.[1]

Duration of the summon is around 27 turns; it does not depend on spellpower.

Strategy

Ice Beasts are effective for the early- and mid- game, with decent stats overall. Their cold attacks work great in the Lair; since many Lair enemies are cold-blooded, ice beasts have a chance to slow them. As bonuses, ice beasts are naturally rPois, and do not trigger the bloodzerk of skysharks.

For Ice Magic users, it's an easily available summon, valuable because it is a summon (MP-efficient, takes hits, blocks line of fire). For Summonings users, it's another summon, allowing them to have more allies out at once.

Monster Version

The monster version of the spell creates standard ice beasts without altered hit dice. The summon also has longer duration, around 81 turns.

The following enemies cast Summon Ice Beast:

History

  • Prior to 0.31, this spell was a level 4 Ice/Summoning spell. Also, the summon's duration class depended on power, ranging from 2 (around 18 turns) to 4 (around 36 turns). The formula was 2 + (1d<power> - 1) / 4 (capped at 4).
  • In 0.30, Ice Elementalists start with this spell again.
  • Prior to 0.28, this spell had a summon cap of three.
  • Prior to 0.27, Ice Elementalists and Summoners started with this spell.
  • Prior to 0.9, this spell was level 5.

References