Difference between revisions of "Swiftness"

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{{version012}}
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{{version031}}
{{Spell
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{{spell info}}
|name=Swiftness
 
|level=2
 
|school1={{Air Magic}}
 
|school2={{Charms}}
 
|school3=
 
|sources=<div>
 
*[[Book of Air]]
 
*[[Book of Burglary]]
 
</div>
 
|castingnoise=1
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster is less stealthy and more likely to blunder into traps while the spell is in effect.}}
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'''Swiftness''' is a level 3 [[Air Magic|Air]] spell which temporarily reduces your [[movement]] delay, then slows you after.
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__NOTOC__
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==Useful Info==
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Grants the '''Swift''' status, reducing movement delay by 25%. This makes it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, you will gain '''-Swift''', preventing recasting and making your movement speed 50% slower for the same amount of time. For a regular, 10 speed player, you'll take 0.7 to 0.8 [[decaAut]] to move under Swift, and 1.5 decaAut to move under -Swift.
  
'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your movement delay by 2, making it easier to escape combat or pursue fleeing enemies. However, this speed leaves you moving carelessly, reducing your [[stealth]] by 50% and reducing your ability to detect [[trap]]s. The duration added each cast is 20 + 1d([[Spell power]]), with a cap of 100 turns.
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Swiftness can not reduce your [[movement delay]] below 0.6 without [[haste]]. Therefore, [[Spriggan]]s receive no benefit (unless under a [[transformation]] with slower movement speed). If you happen to have a movement delay of 0.7, the speed fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows you by 20%.<ref>{{source ref|0.30.0|player.cc|1853}}</ref>
  
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting, spellpower), at the cost of [[magic contamination]].
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The Swift status lasts for <code>11 + 1d(power) / 2</code> decaAut (max. 30).<ref>{{source ref|0.30.0|spl-selfench.cc|126}}</ref> You cannot recast the spell to increase the duration.
  
==Limitations==
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===Limitations===
*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]].
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*This spell does stack with other sources of speed, such as [[Haste]] and the [[lightning scales]].
*Be aware that casting it while standing in [[shallow water]] will cause the spell to fail. If you already have Swiftness and move onto water (without being airborne), your Swiftness is temporarily ineffective.
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*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
*Under normal circumstances, [[spriggan]]s receive no benefit from this spell and [[centaur]]s only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
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*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
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==Monster Version==
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While monsters can't cast Swiftness, they instead get the functionally equivalent [[Sprint]]. Sprint boosts the movement speed of the caster, but has  no penalty or cooldown afterwards. [[Player ghost]]s with Swiftness will have their spells replaced.
  
 
==History==
 
==History==
In [[0.13]] this spell no longer fails if cast while standing in shallow water. The effect is still suspended while standing in water.
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*Prior to [[0.31]], standing in water would negate this spell's effects (positive and negative).
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*Prior to [[0.27]], this spell was a level 2 Air spell.
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*Prior to [[0.26]], Swiftness was a dual-school, level 2 [[Air Magic|Air]]/[[Charms]] spell.
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*Prior to [[0.25]], Formicids could use Swiftness.
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*Prior to [[0.14]], there was no slowdown after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
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*Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
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==References==
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<references/>
  
 
[[Category:Movement]]
 
[[Category:Movement]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 04:55, 20 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Swiftness.png Swiftness
Level 3
School1 Air
Source(s) Book of Air
Book of Burglary
Casting noise 2
Spell noise 0
Power Cap 100
Flags Hasty, Selfench, Utility
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.

“JUST WALK OUT
you can leave!!!
work
social thing
movies
home
class
dentist
clothes shoppi
too fancy weed store
cops if your quick
friend ships
IF IT SUCKS... HIT DA BRICKS!!
real winners quit” [sic]
-Admin, @dasharez0ne Twitter. March 30, 2018

Swiftness is a level 3 Air spell which temporarily reduces your movement delay, then slows you after.

Useful Info

Grants the Swift status, reducing movement delay by 25%. This makes it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, you will gain -Swift, preventing recasting and making your movement speed 50% slower for the same amount of time. For a regular, 10 speed player, you'll take 0.7 to 0.8 decaAut to move under Swift, and 1.5 decaAut to move under -Swift.

Swiftness can not reduce your movement delay below 0.6 without haste. Therefore, Spriggans receive no benefit (unless under a transformation with slower movement speed). If you happen to have a movement delay of 0.7, the speed fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows you by 20%.[1]

The Swift status lasts for 11 + 1d(power) / 2 decaAut (max. 30).[2] You cannot recast the spell to increase the duration.

Limitations

Monster Version

While monsters can't cast Swiftness, they instead get the functionally equivalent Sprint. Sprint boosts the movement speed of the caster, but has no penalty or cooldown afterwards. Player ghosts with Swiftness will have their spells replaced.

History

  • Prior to 0.31, standing in water would negate this spell's effects (positive and negative).
  • Prior to 0.27, this spell was a level 2 Air spell.
  • Prior to 0.26, Swiftness was a dual-school, level 2 Air/Charms spell.
  • Prior to 0.25, Formicids could use Swiftness.
  • Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
  • Prior to 0.13 this spell couldn't be cast while standing in shallow water.

References