Difference between revisions of "Swiftness"

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(Limitations)
(Update numbers in article (by reference to game code). Most of these changes were from back in .14 or so.)
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{{Spell
 
{{Spell
 
|name=Swiftness
 
|name=Swiftness
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{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.}}
 
{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.}}
  
'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by 2, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 33% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: ±16% instead of ±33%.
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'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.
  
 
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting), at the cost of [[magic contamination]].
 
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting), at the cost of [[magic contamination]].
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*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]].
 
*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]].
 
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
 
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
*Under normal circumstances, [[spriggan]]s receive no benefit from this spell and [[centaur]]s only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
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*Because player movement delay is capped at 0.6, [[spriggan]]s normally receive no benefit from this spell (and cannot cast it) and [[centaur]]s only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
  
 
==History==
 
==History==
Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active.
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Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus.
  
 
Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
 
Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.

Revision as of 20:22, 7 August 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 2
School1 Air
School2 Charms
Source(s)
Casting noise 1
Spell noise 0
This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.

Swiftness is a level 2 Charms/Air Magic spell which reduces your movement delay by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.

Note the difference between this spell and Haste, the level 6 Charms spell which speeds all actions (movement, attacking, spellcasting), at the cost of magic contamination.

Limitations

  • This spell does stack with other sources of speed, such as Haste and boots of running.
  • Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
  • Because player movement delay is capped at 0.6, spriggans normally receive no benefit from this spell (and cannot cast it) and centaurs only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
  • Cheibriados dislikes the use of Swiftness -- using it will incur penance.

History

Prior to 0.14, there was no slow down after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus.

Prior to 0.13 this spell couldn't be cast while standing in shallow water.