Table of starting skills by background

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.


Background Fgt Wpn[1] UC Arm Ddg Shd Thr Spc Coj Hex Sum Nec Trl Trm Fir Ice Air Ear Poi Inv Evo Sth
Abyssal Knight 3 2 1 1 2
Air Elementalist 2 2 1 3 2
Arcane Marksman 1 2 2 1 3
Artificer 1 1 1 3 1
Berserker 3 3 2
Brigand 2 2 1 2 4
Chaos Knight 3 3 1 1
Cinder Acolyte 3 3 1 3
Conjurer 2 2 4 2
Earth Elementalist 2 2 1 3 2
Enchanter 1 2 2 3 3
Fighter[2] 3 2 3 3
Fire Elementalist 2 2 1 3 2
Gladiator 2 3 3 2
Hunter 2 4 2 1
Ice Elementalist 2 4 4 2
Delver 3 2 2 5
Monk 3 3 3 2
Necromancer 2 2 4 2
Summoner 2 2 4 2
Transmuter 1 3 2 2 2
Venom Mage 2 2 1 3 2
Wanderer[3] ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Warper 2 2 1 2 2 2 2
Hedge Wizard 2 3 1 1 1 2

Notes

  1. Depends on weapon choice.
  2. Felids get 4 UC.
  3. Starting skills are random, and try to match starting equipment/spells

=Special

  • Felids recieve Dodging in place of Armour. Levels are added irrespective of XP cost (e.g. 1 Arm and 1 Ddg = 2 Ddg).
  • Felids also replace Short Blades with Unarmed Combat where relevant.
  • Draconians and Octopodes do not substitute Dodging for Armour, except with Fighter.