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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Tzitzimitl 1Tzitzimitl.png
HP 69-140
HD 22
XP 2077
Speed 10
AC 12
EV 16
Will Immune
Attack1 25 (engulf: drain speed)
Attack2 25 (bite: drain experience)

Resistances rC++
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Demonic
Size Large
Type Tzitzimitl, Tzitzimitl
Flags Evil

See invisible
A horrific fallen divinity, possessing jaws of gnashing stone and a necklace of starry organs. It spreads disease and despair, and patiently awaits the end of days when it will devour the sun.

Useful Info

Tzitzimimeh are one of the most versatile among fiends, posing a threat to characters whether they're living or undead. While negative energy resistance helps reduce the effects of most of their attacks, torment and Dispel Undead always sting. They can be found in Pandemonium and the Hells (primarily Tartarus and summoned by Ereshkigal), and some monsters may summon them with the Summon Greater Demon spell.


Spell set I
Slot1 Bolt of Draining (3d29) Magical flag
Slot2 Symbol of Torment Magical flag
Slot3 Dispel Undead Range (3d32) Magical flag

Tips & Tricks

This is the only fiend against which being undead does is not a guaranteed upside - in fact, it is possibly more dangerous to be so, given that Dispel Undead deals as much damage as Iron Shot but bypasses AC, EV and any resistances. If you are undead, keep them at the edge of LOS or behind other monsters and pelt them from afar with ranged attacks. Fortunately, their multiplicity of spells makes them torment slightly less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a holy wrath weapon or high-powered non-elemental conjurations to dispatch them, for they have no specific vulnerabilities.


  • Prior to 0.27, Tzitzimimeh had Bolt of Cold in their spell lists.
  • Prior to its removal in 0.26, Tzitzimimeh had rotting melee attacks.
  • Prior to 0.25, Tzitzimimeh casted Dispel Undead instead of Dispel Undead Range, which was functionally equivalent.
  • Prior to 0.19, Tzitzimitl melee created miasma, instead of slowing and rotting victims.
  • Prior to 0.18, they were called Shadow Fiends, who lacked miasma attacks and had less HD.