Difference between revisions of "Vampiricism"

From CrawlWiki
Jump to: navigation, search
m (1 revision: brands, egos)
Line 1: Line 1:
The '''vampiric''' [[brand]] (not to be confused with [[draining (brand)|draining]]) adds a healing effect to your weapon's melee attacks against living monsters without [[life protection]].
+
{{version011}}
 +
The '''vampiric''' [[brand]] (not to be confused with [[draining (brand)|draining]]) adds a healing effect to your weapon's melee attacks against living monsters (natural holiness).
  
Normally it activates 80% of the time, healing you for 1d(Damage) [[HP]]. Vampires can use these weapons more effectively; it always triggers, heals for 2d(Damage) against monsters with clean corpses, and also provides [[satiation]] if the target leaves a clean, contaminated, or poisonous corpse. Ghouls receive no benefit from this brand, nor do ranged attacks with thrown vampiric weapons.
+
Normally it activates 80% of the time, healing you for 1d(Damage) [[HP]]. Against monsters that can bleed, Vampires can use these weapons more effectively: In addition to the previous effect, it heals min(2d(Damage), XL) against monsters with clean corpses, or min(1d(Damage), XL)  if the target leaves a contaminated, or poisonous corpse. In both cases it also provides [[satiation]]. Ranged attacks with thrown vampiric weapons receive no benefit from this brand.
  
 
If the victim has [[life protection]], there is a 33.3% chance that the healing effect will fail per rank (100% failure rate at rN+++).
 
If the victim has [[life protection]], there is a 33.3% chance that the healing effect will fail per rank (100% failure rate at rN+++).
Line 9: Line 10:
 
==Hunger==
 
==Hunger==
 
The act of wielding a weapon of vampiricism has a hunger cost. Living characters are unable to wield it unless they have a Full or better satiation level, and they immediately lose a tremendous amount of nutrition upon doing so. Undead characters are not affected by this.
 
The act of wielding a weapon of vampiricism has a hunger cost. Living characters are unable to wield it unless they have a Full or better satiation level, and they immediately lose a tremendous amount of nutrition upon doing so. Undead characters are not affected by this.
 
Normally the game prevents you from wielding a vampiricism weapon unless you have enough satiation to survive it, but you can trick the game into allowing it by re-wielding your primary weapon after a transformation wears off. This causes instant [[death]].
 
  
 
{{crawlquote|Alive & Full+: "As you grasp it, you feel a great hunger."<br>Alive & not Full: "As you grasp it, you feel a great hunger. Being not satiated, you stop."<br>Undead: "You feel an empty sense of dread."<br>Vampire: "You feel a bloodthirsty glee!"}}
 
{{crawlquote|Alive & Full+: "As you grasp it, you feel a great hunger."<br>Alive & not Full: "As you grasp it, you feel a great hunger. Being not satiated, you stop."<br>Undead: "You feel an empty sense of dread."<br>Vampire: "You feel a bloodthirsty glee!"}}
Line 16: Line 15:
 
==Attack Flavour==
 
==Attack Flavour==
 
Some [[:Category:Vampiric_flavour|monsters]] have innate vampiric attacks that are slightly different from the weapon brand. These attacks can heal the attacker only if the defender can ''bleed''. This means that the following player conditions will prevent the monster's vampiric attacks from providing healing:
 
Some [[:Category:Vampiric_flavour|monsters]] have innate vampiric attacks that are slightly different from the weapon brand. These attacks can heal the attacker only if the defender can ''bleed''. This means that the following player conditions will prevent the monster's vampiric attacks from providing healing:
*Being a [[mummy]] or a [[vampire]] below satiated
+
*Being a [[mummy]], [[ghoul]] or a [[vampire]] below satiated
 +
*rN+++
 
*Some transmutations: [[Spider Form]], [[Ice Form]], [[Statue Form]], [[Necromutation]]
 
*Some transmutations: [[Spider Form]], [[Ice Form]], [[Statue Form]], [[Necromutation]]
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Vampiricism is an excellent way for [[deep dwarf]], [[mummy]], and bloodless [[vampire]] characters to heal.
+
*Vampiricism is one of the best brands in the game.
 +
*Vampiricism is an excellent way for [[deep dwarf]], and bloodless [[vampire]] characters to heal.
 
*This brand works equally well on any weapon, though it is much safer when found on sharp weapons. Switching weapons to butcher corpses will almost certainly cost you more nutrition than you gain. Using [[Animate Skeleton]] is a good work-around for this issue.
 
*This brand works equally well on any weapon, though it is much safer when found on sharp weapons. Switching weapons to butcher corpses will almost certainly cost you more nutrition than you gain. Using [[Animate Skeleton]] is a good work-around for this issue.
  

Revision as of 20:39, 19 March 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.

The vampiric brand (not to be confused with draining) adds a healing effect to your weapon's melee attacks against living monsters (natural holiness).

Normally it activates 80% of the time, healing you for 1d(Damage) HP. Against monsters that can bleed, Vampires can use these weapons more effectively: In addition to the previous effect, it heals min(2d(Damage), XL) against monsters with clean corpses, or min(1d(Damage), XL) if the target leaves a contaminated, or poisonous corpse. In both cases it also provides satiation. Ranged attacks with thrown vampiric weapons receive no benefit from this brand.

If the victim has life protection, there is a 33.3% chance that the healing effect will fail per rank (100% failure rate at rN+++).

Use of this weapon is considered to be Necromancy, so good gods forbid its use.

Hunger

The act of wielding a weapon of vampiricism has a hunger cost. Living characters are unable to wield it unless they have a Full or better satiation level, and they immediately lose a tremendous amount of nutrition upon doing so. Undead characters are not affected by this.

Alive & Full+: "As you grasp it, you feel a great hunger."
Alive & not Full: "As you grasp it, you feel a great hunger. Being not satiated, you stop."
Undead: "You feel an empty sense of dread."
Vampire: "You feel a bloodthirsty glee!"

Attack Flavour

Some monsters have innate vampiric attacks that are slightly different from the weapon brand. These attacks can heal the attacker only if the defender can bleed. This means that the following player conditions will prevent the monster's vampiric attacks from providing healing:

Tips & Tricks

  • Vampiricism is one of the best brands in the game.
  • Vampiricism is an excellent way for deep dwarf, and bloodless vampire characters to heal.
  • This brand works equally well on any weapon, though it is much safer when found on sharp weapons. Switching weapons to butcher corpses will almost certainly cost you more nutrition than you gain. Using Animate Skeleton is a good work-around for this issue.

History

Prior to 0.6, these weapons increased the hunger cost for all actions instead of having a large set hunger cost. Vampires received a smaller hunger penalty. Also, all species received satiation with each attack.

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver