Venom

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

This page is about the weapon brand. For the removed card, see Venom card.

It poisons the flesh of those it strikes.

The venom brand allows your weapon to poison your target, causing it to take further damage over time. All strikes have a 75% to poison targets. Poison works differently whether the target is a player or monster:

  • Players attacking monsters: The venom brand deals 1 + (4 + 1d8 + 1d<1.5 * melee_dmg>)/7 "stacks" of poison.[1][2] For example, a 1 damage hit can inflict 1-2 stacks of poison. Monsters can be affected by a max. of 4 stacks at a time.
For more detail on poison stacks, see the Poison article.
  • Monsters attacking players: Poison inflicted equals to 4 + 1d8 + 1d(1.5 * melee_damage) HP. There is no stack system.

Poison resistance gives a 66% chance to negate the poisoning entirely, meaning venom has a net chance of 25% to poison. Resistance doesn't reduce the amount of poison otherwise. Poison immune creatures, like the undead and the nonliving, are completely unaffected by this brand.

Strategy

Very strong for the early game, since poison doesn't care much about weapon strength. For reference, a +0 dagger can inflict maximum poison in 2-3 hits. Daggers, short swords, and whips of venom are great, moderately common weapons. Even with minimal skill investment, a weapon of venom is effective at killing most early game, non-resistant enemies.

However, venom falls off by mid game. While poison is great in Spider, in Snake and Swamp, poison resistance is common. And, since poison damage doesn't care much about weapon strength, it starts to feel weak by Vaults and Depths.

Tips & Tricks

  • Ways to kite melee enemies are valuable with venom. Swiftness and Blink allow you to escape from melee range, allowing the poison to do its work.
  • Combos well with Ignite Poison, a spell that converts poison into instant fire damage. You can attack a few times with venom, reach max poison stacks, then cast Ignite Poison for 8d13 AC- and EV- ignoring damage.

History

  • Prior to 0.18, poison resistant monsters were completely immune to the venom brand.

References

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver