Difference between revisions of "Vorpal"

From CrawlWiki
Jump to: navigation, search
(de-crystal ballin')
(the extra damage can't be 0)
Line 2: Line 2:
 
{{flavour|It inflicts extra damage upon your enemies.}}
 
{{flavour|It inflicts extra damage upon your enemies.}}
  
'''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do between +0% and +33% additional damage each hit, averaging +16.6%. Ranged weapons do 20% more damage.
+
'''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do 20% more damage. There is a 15.8% chance to brand a melee weapon and a 19% chance to brand a ranged weapon with vorpal when a [[scroll of brand weapon]] is used on a non-artifact weapon. This chance increases if the weapon already has a brand other than vorpal.
 
 
There is a 15.8% chance to brand a melee weapon and a 19% chance to brand a ranged weapon with vorpal when a [[scroll of brand weapon]] is used on a non-artifact weapon. This chance increases if the weapon already has a brand other than vorpal.
 
  
 
== Tips & Tricks ==
 
== Tips & Tricks ==

Revision as of 22:19, 27 October 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
It inflicts extra damage upon your enemies.

Vorpal is a brand which any weapon may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do 20% more damage. There is a 15.8% chance to brand a melee weapon and a 19% chance to brand a ranged weapon with vorpal when a scroll of brand weapon is used on a non-artifact weapon. This chance increases if the weapon already has a brand other than vorpal.

Tips & Tricks

  • This brand works best on high-damage weapons, since the damage is multiplicative.
  • Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage.

History

  • Prior to 0.25, different types of weapons used different descriptors based on the type of damage they inflicted ("Piercing", "Chopping", "Slicing", "Crushing", "Velocity", etc.).
  • Prior to 0.16, this brand was called "stabbing" on short blades.
  • Prior to 0.13, this brand increased your damage between 0% and 25% each hit, averaging 12.5%.
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver