Difference between revisions of "Wand of flame"

From CrawlWiki
Jump to: navigation, search
(wax got the ax)
 
m (remove dice_def stuff to hopefully move the attack template up)
 
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 +
{{version030}}
 
{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
 
  |name = Wand of flame
 
  |name = Wand of flame
|cost = ?
+
  |weight =
  |weight = 10.0
 
 
}}
 
}}
{{flavour|A magical device which throws little bits of flame.}}
+
{{flavour|A magical device which throws little puffs of flame.}}
 +
{{AttackSpell
 +
|name=Throw Flame
 +
|formula = 2d(4+pow/10)
 +
|maxdmg = 2d9 Fire
 +
|maxsp = 50
 +
|range = 7
 +
|target = Beam
 +
|tohit = 8+Power/10
 +
|special = pow = 15 + 3.5 * Evocations}}
 +
A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent. When used by a player, it deals <code>2d(5.5 + 0.35 * [[Evocations]])</code> fire damage (capped at 2d9).
  
A '''wand of flame''' has the same effect as the spell [[Throw Flame]], but with greater range and accuracy. Its damage output is based on your [[Evocations]] skill, but never becomes very impressive.  
+
[[Artificer]]s will start with a wand of flame with 15 charges.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. You'll need a [[wand of fire]], [[wand of fireball]], or a lucky shot from a [[wand of random effects]] for that.
+
*This wand effectively duplicates the old [[Throw Flame]] spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
 +
*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam. Use this to take out [[electric eel]]s or other waterborne creatures, like [[list of merfolk|merfolk]]. Even at low skill, steam clouds can block vision and deal significant damage.
 +
*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s.
 +
 
 +
==History==
 +
*Prior to [[0.16]], this wand could hold up to 24 charges.
 +
 
 +
{{wands}}

Latest revision as of 05:10, 1 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of flame
Icon Wand of flame.png
A magical device which throws little puffs of flame.
Spell Details
Damage Formula 2d(4+pow/10)
Max Damage 2d9 Fire
Max Power 50
Range 7
Targeting Beam
To-hit 8+Power/10
Special pow = 15 + 3.5 * Evocations

A wand of flame fires flames at an opponent. When used by a player, it deals 2d(5.5 + 0.35 * Evocations) fire damage (capped at 2d9).

Artificers will start with a wand of flame with 15 charges.

Tips & Tricks

  • This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
  • Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam. Use this to take out electric eels or other waterborne creatures, like merfolk. Even at low skill, steam clouds can block vision and deal significant damage.
  • Although it does produce fire, wands of flame are not powerful enough to burn trees.

History

  • Prior to 0.16, this wand could hold up to 24 charges.
Wands
Acid / Light / QuicksilverIceblast / RootsCharming / Paralysis
DiggingFlameMindburstPolymorph