Difference between revisions of "Wand of flame"

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{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
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  |target = Beam
 
  |target = Beam
 
  |tohit = 8+Power/10
 
  |tohit = 8+Power/10
  |<!-- hit_type = normal
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  |special = pow = 15 + 3.5 * Evocations}}
|hit_adder = 8
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A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent. When used by a player, it deals <code>2d(5.5 + 0.35 * [[Evocations]])</code> fire damage (capped at 2d9).
|hit_num = 1
 
|hit_denom = 10
 
|dam_calculator = dicedef
 
|dam_numdice = 2
 
|dam_adder = 8
 
|dam_num = 2
 
|dam_denom = 10 --> }}
 
A '''wand of flame''' fires [[Throw Flame|a puff of flame]] at an opponent, with a power of (15+2.[[Evocations]]). An individual wand on the ground can have up to 45 charges. As with all [[wands]], this will merge with other wands of flame when picked up.
 
  
 
[[Artificer]]s will start with a wand of flame with 15 charges.
 
[[Artificer]]s will start with a wand of flame with 15 charges.
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==Tips & Tricks==
 
==Tips & Tricks==
 
*This wand effectively duplicates the old [[Throw Flame]] spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
 
*This wand effectively duplicates the old [[Throw Flame]] spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
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*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam. Use this to take out [[electric eel]]s or other waterborne creatures, like [[list of merfolk|merfolk]]. Even at low skill, steam clouds can block vision and deal significant damage.
 
*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s.
 
*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s.
*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam.
 
**Use this to take out [[electric eel]]s or other waterborne creatures; even at low skill, the steam will block vision while damaging them.
 
  
 
==History==
 
==History==
Prior to [[0.16]], this wand could hold up to 24 charges.
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*Prior to [[0.16]], this wand could hold up to 24 charges.
  
 
{{wands}}
 
{{wands}}

Latest revision as of 05:10, 1 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of flame
Icon Wand of flame.png
A magical device which throws little puffs of flame.
Spell Details
Damage Formula 2d(4+pow/10)
Max Damage 2d9 Fire
Max Power 50
Range 7
Targeting Beam
To-hit 8+Power/10
Special pow = 15 + 3.5 * Evocations

A wand of flame fires flames at an opponent. When used by a player, it deals 2d(5.5 + 0.35 * Evocations) fire damage (capped at 2d9).

Artificers will start with a wand of flame with 15 charges.

Tips & Tricks

  • This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
  • Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam. Use this to take out electric eels or other waterborne creatures, like merfolk. Even at low skill, steam clouds can block vision and deal significant damage.
  • Although it does produce fire, wands of flame are not powerful enough to burn trees.

History

  • Prior to 0.16, this wand could hold up to 24 charges.
Wands
Acid / Light / QuicksilverIceblast / RootsCharming / Paralysis
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