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  • ...ny of these can be acquired through any [[mutation#Bad_mutations|source of bad mutations]]. *Prior to [[0.22]], [[MP-Powered Wands]] was different and considered a bad mutation.
    2 KB (252 words) - 02:38, 10 July 2023
  • #REDIRECT [[Bad mutations]]
    27 bytes (3 words) - 04:29, 15 April 2013
  • ...[mutation resistance]], but undead players and those already affected by a bad form are immune, and followers of [[Zin]] can be protected by their god. While you cannot cancel a bad form with the End Transformation ability or change form by using other [[Tr
    2 KB (357 words) - 10:20, 5 March 2023
  • #REDIRECT [[Bad Form]]
    22 bytes (3 words) - 21:04, 15 February 2013
  • #Is dancing wands in 'bad ideas' yet? Because it should be. As a real-life avatar of Xom, I think a d #implementing bad ideas 666
    256 KB (42,573 words) - 19:23, 12 July 2023

Page text matches

  • ...ings at any given point. Having 1 good way to kill things is better than 3 bad ways to kill things.
    5 KB (753 words) - 22:55, 4 February 2024
  • ...play. Being fragile isn't great in a permadeath game, since this can turn bad situations into perilous ones. So while their magic aptitude is strong in i
    2 KB (277 words) - 22:07, 21 February 2024
  • ...ind, even when you have huge EV and feel that nothing can touch you. A few bad rolls — or a few evasion-ignoring attacks — can be fatal. Fortunately, ...high speed works very well for a stabber: unlike normal speed races, a few bad rolls of the dice will not leave a Spriggan with an angry ogre sticking to
    8 KB (1,282 words) - 07:52, 19 February 2024
  • **'''[[Bad mutations#Deformed|Deformed]]''': Nagas gain only half the base AC from [[b
    5 KB (779 words) - 17:15, 3 March 2024
  • ...ecies. Speed allows Centaurs to [[kite]] most targets, disengage from many bad fights, reposition favorably, and avoid being surrounded. High HP, especial
    4 KB (555 words) - 02:12, 2 October 2023
  • {{flavour|Red Draconians feel at home in fiery surroundings. They are bad with ice magic but very proficient with fire. Their scorchingly hot breath ...to frost. Their breath is piercing cold. They are versed in ice magic, but bad at fire.}}
    8 KB (1,247 words) - 22:32, 16 May 2024
  • ...han [[Ru]], Mummies have no way of curing confusion, making it (almost) as bad as [[paralysis]]. In a similar vein, [[petrification]] can't be [[potion of
    7 KB (1,134 words) - 17:21, 3 March 2024
  • *'''[[Bad mutations#Inhibited Regeneration|Inhibited Regeneration]]''': Ghouls do not
    5 KB (808 words) - 17:22, 3 March 2024
  • ...things. At Bloodless, you suffer reduced health and hindered regeneration (bad) in exchange for Bat Form (good), increased stealth (depends), and several
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...their lack of durability. Should things go south, a respawn will prevent a bad use of Death's Door from ending the run.
    10 KB (1,568 words) - 14:41, 15 February 2024
  • ...ced health and almost no armour, Octopodes are very frail; combat can turn bad at the drop of a hat. Without the speed of a [[Spriggan]] or aptitudes of a
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...ir unusual property of being very competent at basic spellcasting but very bad at all specific schools of magic. Pre-0.5 ogres were especially terrible a
    2 KB (270 words) - 17:13, 10 July 2022
  • [[Bad mutations|Bad mutation]] [[Category:Bad Mutations]]
    1 KB (140 words) - 18:49, 26 August 2022
  • **The [[bad mutations#Deterioration|Deterioration]] mutation. Rank 1 can generally be k
    3 KB (517 words) - 10:28, 29 January 2017
  • [[Bad mutations|Bad mutation]] [[Category:Bad Mutations]]
    851 bytes (122 words) - 22:03, 14 June 2023
  • [[Bad mutations|Bad mutation]] [[Category:Bad Mutations]]
    596 bytes (72 words) - 14:18, 5 May 2021
  • ...wth of the umbra decreases accordingly. This doesn't mean that Kobolds are bad worshippers, though. Kobolds naturally benefit from stealth; they'll need t
    7 KB (1,167 words) - 08:09, 19 May 2024
  • '''[[Bad Form|Other Forms]]'''
    7 KB (1,016 words) - 06:51, 15 March 2024
  • ...Blades, Axes, two-handed Polearms, and lajatangs. Cutting hydra heads is a bad thing unless the weapon has the [[flaming]] brand. If you cut a hydra's hea *Always available, no matter how bad RNG is.
    24 KB (3,721 words) - 20:40, 15 March 2024
  • ...orship [[Jiyva]], who tends to give good mutations and a way to get rid of bad mutations.
    1 KB (187 words) - 05:08, 16 January 2024

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