Bad mutations

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Version 0.28: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Here is a list of all the bad mutations you can acquire. Although some may have situational uses, they are at best mixed blessings. Any of these can be acquired through any source of bad mutations.

Offensive

Berserk

Rank Effect Flavor
1 1% chance of berserking each time you attack. You tend to lose your temper in combat.
2 Same, with a 3% chance of berserking. You often lose your temper in combat.
3 Same, with a 9% chance of berserking. You have an uncontrollable temper.

Often referred to as "berserkitis", Clarity negates this.

Formicids are exempt, because their stasis stops them from berserking.

Bad mutation

Defensive

Deformed Body

Rank Effect Flavor
1 Reduces body armour base AC by half. Armour fits poorly on your strangely shaped body.

Does not stack with Jiyva's Pseudopods mutation. Does not affect AC from any other source (i.e. other equipment, the protection ego, etc.).
Bonus AC from your Armour skill is still calculated based on the armour's full base AC.

Species notes: Nagas and Palentongas start with this mutation.
Draconians, octopodes and felids cannot gain this mutation as they cannot wear body armour.

Bad mutation

Screaming

Rank Effect Flavor
1 Chance to shout when enemies enter line of sight (same noise as tt). You occasionally shout uncontrollably at your foes.
2 Greater chance for louder shouts. You sometimes yell uncontrollably at your foes.
3 Greatest chance for loudest shouts. You frequently scream uncontrollably at your foes.

Bad mutation

Teleportitis

Rank Effect Flavor
1 You are sometimes teleported next to a monster a short distance away from you. You are occasionally teleported next to monsters.
2 More frequent and can be teleported longer distances. You are sometimes teleported next to monsters.
3 Most frequent and can be teleported to anywhere on the floor. You are often teleported next to monsters.

Formicids are exempt, because they cannot teleport.

Bad mutation

Consumable usage

No Unsafe Scrolls

No Unsafe Scrolls

No Potion Heal

Rank Effect Flavor
1 Potions heal 50% of what they would normally. Potions are less effective at restoring your health.
2 Potions do not restore any HP. Potions cannot restore your health.

Includes potion of curing, potion of heal wounds, and potion of ambrosia.
Note that other effects (curing status, ambrosia MP regen) are unaffected.
Species information: Vine Stalkers start at rank 2.

Bad mutation


General

Deterioration

Rank Effect Flavor
1 A small chance for stat loss whenever you take damage. Your body sometimes deteriorates on taking damage.
2 Increased chance for stat loss. Your body often deteriorates on taking damage.

Prior to 0.17, this mutation had three ranks.

Bad mutation

Devolution

Rank Effect Flavor
1 Gain further malmutations until trait expires. You have hidden genetic defects.
2 Same as previous level, though lasts longer. You have terrible hidden genetic defects.

Triggers about every 1/4 XL's worth of XP, providing another bad mutation. Every two activations it reduces its level by one.

Bad mutation

Frail

Rank Effect Flavor
1 Max HP -10% You are frail.
2 Max HP -20% You are very frail.
3 Max HP -30% You are extremely frail.

Bad mutation

Low MP

Rank Effect Flavor
1 Max MP -10% Your magical capacity is low.
2 Max MP -20% Your magical capacity is very low.
3 Max MP -30% Your magical capacity is extremely low.

Bad mutation

Reduced Attributes

Rank Effect Flavor
1 -2 to STR, INT or DEX You are weak
You are dopey.
You are clumsy.
2 -4 to STR, INT or DEX You are very weak
You are very dopey.
You are very clumsy.

While it's possible to gain this mutation multiple times, each attribute is limited to 2 ranks.

Bad mutation

Inhibited Regeneration

Rank Effect Flavor
1 No (non-divine) HP regeneration when monsters are in line of sight. You do not regenerate when monsters are visible.

Jiyva's regen and Trog's Hand function normally, though all other external regeneration sources fail.
For this mutation's history, see Inhibited Regeneration#History.

Species Notes: Ghouls start at rank 1.
Vampires have this mutation when Bloodless, and thus unable to get it randomly.
Deep Dwarves cannot regenerate and are similarly immune.

Bad mutation

Subdued Magic

Rank Effect Flavor
1 Spell Power-, Spell Success+ Your spells are a little easier to cast, but a little less powerful.
2 Spell Power--, Spell Success++ Your spells are easier to cast, but less powerful.
3 Spell Power---, Spell Success+++ Your spells are much easier to cast, but much less powerful.

Bad mutation

See Also

History

  • In 0.28, Devolution was introduced.
  • In 0.27, Blurry Vision was replaced with No Unsafe Scrolls.
  • Prior to 0.22, MP-Powered Wands was different and considered a bad mutation.
  • Prior to 0.20, the Inhibited Regeneration mutation had 3 ranks.
  • Prior to 0.17, the Forlorn mutation was available.
  • Prior to 0.15, the Slow/Fast metabolism mutations were available as random mutations.
  • Prior to 0.14 the Slow Movement mutation occurred randomly and levels 1 and 2 of the Slow Healing mutation cut natural regeneration by 33% and 66% respectively, regardless of enemy presence.
  • Prior to 0.13, Reduced Attributes could be acquired up to 14 times, giving you -1 per rank.