Wolf

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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all canines, see list of canines.

wolf hWolf.png
HP 14-30
HD 4
XP 116
Speed 17
AC 4
EV 15
Will 20
Attack1 12 (bite: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type hound, wolf
Flags See invisible
Unblindable
Warm-blooded
A strong wild canine, with sharp teeth and a healthy appetite.

“Teacher: How does a dog smell?
Student: I don't know.
Teacher: Correct!”
-Traditional Spanish joke.

Useful Info

Wolves are very fast canines that travel in packs, slightly stronger than hounds but generally not too threatening so long as you don't fight a lot of them at once. They can be found wild in the Lair and the Ice Cave, and appear elsewhere tamed by Grum.

Tips & Tricks

  • As with all pack monsters, try not to fight more wolves than you have to at a time. The Lair might not always have good choke points available, but you can generally at least get your back to a wall.
  • Wolves are extremely fast -- faster than everything except spriggans, and even then, a spriggan can only keep pace and can't actually outrun them. Even a potion of haste isn't enough to allow a normal-speed character to outrun wolves on its own. If you absolutely have to escape, either combine haste and Swiftness, blink to a stairway, or just read a scroll of teleportation.
  • Be careful when fighting them off in a spriggan druid's forest. Slugging it out with a pack of wolves becomes much more dangerous when someone casts Awaken Forest in the middle of the fight.

History

  • Prior to 0.31, players could summon them via Call Canine Familiar.
  • War dogs were removed in 0.13, and wolves' stats were bumped up to compensate. Grum's pack of war dogs became a pack of wolves in that version.