Difference between revisions of "Book of Minor Magic"
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{| cellpadding="5" border="1" | {| cellpadding="5" border="1" | ||
|- align="center" | |- align="center" | ||
+ | | '''Tile''' | ||
| '''Spell''' | | '''Spell''' | ||
| '''Type''' | | '''Type''' | ||
| '''Level''' | | '''Level''' | ||
|- | |- | ||
+ | | [[File:Magic dart.png]] | ||
| a - [[Magic Dart]] | | a - [[Magic Dart]] | ||
| Conjuration | | Conjuration | ||
| 1 | | 1 | ||
|- | |- | ||
+ | | [[File:Blink.png]] | ||
| b - [[Blink]] | | b - [[Blink]] | ||
| Translocation | | Translocation | ||
| 2 | | 2 | ||
|- | |- | ||
+ | | [[File:Call imp.png]] | ||
| c - [[Call Imp]] | | c - [[Call Imp]] | ||
| Summoning | | Summoning | ||
| 2 | | 2 | ||
|- | |- | ||
+ | | [[File:Repel missiles.png]] | ||
| d - [[Repel Missiles]] | | d - [[Repel Missiles]] | ||
| Charms/Air | | Charms/Air | ||
| 2 | | 2 | ||
|- | |- | ||
+ | | [[File:Slow.png]] | ||
| e - [[Slow]] | | e - [[Slow]] | ||
| Hexes | | Hexes | ||
| 2 | | 2 | ||
|- | |- | ||
+ | | [[File:Conjure flame.png]] | ||
| f - [[Conjure Flame]] | | f - [[Conjure Flame]] | ||
| Conjuration/Fire | | Conjuration/Fire | ||
| 3 | | 3 | ||
|- | |- | ||
+ | | [[File:Mephitic cloud.png]] | ||
| g - [[Mephitic Cloud]] | | g - [[Mephitic Cloud]] | ||
| Conjuration/Poison/Air | | Conjuration/Poison/Air | ||
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Before 0.8, players could choose from three versions of the starting book: [[Book of Minor Magic (flame)|flame]], [[Book of Minor Magic (frost)|frost]] and [[Book of Minor Magic (summ)|summoning]]. | Before 0.8, players could choose from three versions of the starting book: [[Book of Minor Magic (flame)|flame]], [[Book of Minor Magic (frost)|frost]] and [[Book of Minor Magic (summ)|summoning]]. | ||
− | == | + | ==Strategy== |
− | + | This is a great starting book for beginners, as mephitic cloud and call imp can easily get you through the earlygame. Repel missiles is also a great spell to survive [[Centaur]]s, and blink can get you out of nasty situations pretty quickly. However, once you encounter the Lair, the spells this book provides aren't strong enough anymore, and you'll need help of other spells or items to survive there. | |
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[[Category:Starting book]] | [[Category:Starting book]] |
Revision as of 12:37, 10 May 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type | Book |
---|---|
Name | Book of Minor Magic |
A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies. First published three centuries ago, it is one of the most well-known grimoires in the world, and is currently on its eighty-eighth printing. |
Spells
Tile | Spell | Type | Level |
a - Magic Dart | Conjuration | 1 | |
b - Blink | Translocation | 2 | |
c - Call Imp | Summoning | 2 | |
d - Repel Missiles | Charms/Air | 2 | |
e - Slow | Hexes | 2 | |
f - Conjure Flame | Conjuration/Fire | 3 | |
g - Mephitic Cloud | Conjuration/Poison/Air | 3 |
This is the starting book of the Wizard background.
Trivia
Before 0.8, players could choose from three versions of the starting book: flame, frost and summoning.
Strategy
This is a great starting book for beginners, as mephitic cloud and call imp can easily get you through the earlygame. Repel missiles is also a great spell to survive Centaurs, and blink can get you out of nasty situations pretty quickly. However, once you encounter the Lair, the spells this book provides aren't strong enough anymore, and you'll need help of other spells or items to survive there.