Difference between revisions of "White imp"
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{{Flavour|A small and mischievous minor demon covered in frost.}} | {{Flavour|A small and mischievous minor demon covered in frost.}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''White imps''' are | + | '''White imps''' are irritating tier-[[5]] [[demon]]s. Their melee and ranged attacks are all [[cold]]-aligned, allowing them to destroy your [[potion]]s from a distance, but otherwise they aren't very strong or dangerous. They are often found in or guarding [[Ice Cave]]s, as well as in the [[Hell]]s (primarily [[Cocytus]]), [[the Abyss]], and [[Pandemonium]]. |
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Revision as of 02:51, 8 June 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
white imp 5 | |
---|---|
HP | 6-16 |
HD | 2 |
XP | 10 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | 8 |
Attack1 | 4 (hit: cold: 2-5)
|
Resistances | rC++, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Fire, Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Little |
Type | white imp, white imp |
Flags | Speaks Flying Silence immune |
A small and mischievous minor demon covered in frost. |
Useful Info
White imps are irritating tier-5 demons. Their melee and ranged attacks are all cold-aligned, allowing them to destroy your potions from a distance, but otherwise they aren't very strong or dangerous. They are often found in or guarding Ice Caves, as well as in the Hells (primarily Cocytus), the Abyss, and Pandemonium.
Spells
Spell set | |
---|---|
Slot1 | Throw Frost (3d5) |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- Conservation will greatly reduce their ability to destroy your potions, as will stashing your excess.
- You can summon your own white imps with the Call Imp spell. They provide the best ranged firepower of all the possible imps.
Categories:
- 0.12 articles
- Hit type
- Cold flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Fire vulnerability
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Demonic holiness
- Little monsters
- Speaking monster
- Flying
- Silence Immune
- Monsters
- Spellcaster