Difference between revisions of "White imp"

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{{Flavour|A small and mischievous minor demon covered in frost.}}
 
{{Flavour|A small and mischievous minor demon covered in frost.}}
  
 
==Useful Info==
 
==Useful Info==
'''White imps''' are extremely irritating tier-[[5]] [[demon]]s. Their melee and ranged attacks are all [[cold]]-aligned, allowing them to destroy your [[potion]]s from a distance, but otherwise they aren't very strong or dangerous. They are often found in or guarding the [[Ice Cave]], as well as in the [[Hell]]s (primarily [[Cocytus]]), [[the Abyss]], and [[Pandemonium]].
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'''White imps''' are irritating tier-[[5]] [[demon]]s. Their melee and ranged attacks are all [[cold]]-aligned, allowing them to destroy your [[potion]]s from a distance, but otherwise they aren't very strong or dangerous. They are often found in or guarding [[Ice Cave]]s, as well as in the [[Hell]]s (primarily [[Cocytus]]), [[the Abyss]], and [[Pandemonium]].
  
 
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Revision as of 02:51, 8 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
white imp 5White imp.png
HP 6-16
HD 2
XP 10
Speed 10
AC 4
EV 10
Will 8
Attack1 4 (hit: cold: 2-5)


Resistances rC++, rPois+,
rN+++, rTorm,
rRot
Vulnerabilities Fire, Holy,
Holy wrath
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Demonic
Size Little
Type white imp, white imp
Flags Speaks
Flying
Silence immune
A small and mischievous minor demon covered in frost.

Useful Info

White imps are irritating tier-5 demons. Their melee and ranged attacks are all cold-aligned, allowing them to destroy your potions from a distance, but otherwise they aren't very strong or dangerous. They are often found in or guarding Ice Caves, as well as in the Hells (primarily Cocytus), the Abyss, and Pandemonium.

Spells

Spell set
Slot1 Throw Frost (3d5)
Slot2 none
Slot3 none
Slot4 none
Slot5 none
Slot6 none


Tips & Tricks

  • Conservation will greatly reduce their ability to destroy your potions, as will stashing your excess.
  • You can summon your own white imps with the Call Imp spell. They provide the best ranged firepower of all the possible imps.