Difference between revisions of "Gnoll (monster)"
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Revision as of 06:00, 21 December 2012
For list of gnolls, see List of gnolls
gnoll g | |
---|---|
HP | 8 to 18 |
HD | 2 |
XP | 15 |
Speed | 10 |
AC | 2 |
EV | 9 |
Will | 8 |
Attack1 | 9 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | gnoll, gnoll |
Flags | Warm-blooded |
A taller and better-equipped relative of goblins and orcs, somewhat doglike in appearance. |
Useful info
Gnolls are brutish monsters found early in the game. They are usually found in groups and often wield dangerous weapons, particularly polearms. New adventurers should be wary of them, since they can hit for much harder than most enemies at that depth. Sometimes they carry javelins for attacking at range or throwing nets to pin you in place.
Tips & Tricks
- Divide and conquer. Gnolls are typically asleep in packs when you first meet them. Don't let them all see you at once, or you'll have to fight all at once, or one after the other. Both ways are dangerous. Lure them away one at a time.
- Using a corridor tactic with a gnoll pack can be dangerous as some spawn with a polearm. Stair dancing is safe, however.
- If you see them wielding halberds, expect high damage in melee combat.
- Struggling free from nets might not be something you have time for. You can quickly free yourself from nets by blinking or teleporting away. Alternatively, Conjurers and Elementalists can blast enemies through nets and escape once they're safe (though this does not get you out of the net any faster).