Difference between revisions of "Phantom"
(Updated flavour.) |
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|species=phantom | |species=phantom | ||
}} | }} | ||
+ | <!--monster-bot-end--> | ||
+ | {{Flavour|A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long. | ||
− | + | ----- | |
− | + | "Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee.<br /> | |
+ | -Spenser, _The Faerie Queene_ II. xii. 47}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Phantoms''' are irritating [[undead]] spirits | + | |
+ | '''Phantoms''' are irritating [[undead]] spirits that harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high [[HP]] and damage output for a monster found in the early [[Dungeon]], but thankfully their blinking also makes it very easy to escape them. | ||
Spells: [[Blink]] | Spells: [[Blink]] | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by [[kiting]] them with [[hand axe]]s, [[dagger]]s, or [[spear]]s from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet! | + | |
+ | * Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by [[kiting]] them with [[hand axe]]s, [[dagger]]s, or [[spear]]s from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet! |
Revision as of 17:37, 1 September 2013
phantom p | |
---|---|
HP | 27-54 |
HD | 7 |
XP | 124 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 37 |
Attack1 | 10 (hit: blink)
|
Resistances | rC++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | ghost, phantom |
Flags | Insubstantial Evil Levitate Silence immune |
A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long.
"Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee. |
Useful Info
Phantoms are irritating undead spirits that harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high HP and damage output for a monster found in the early Dungeon, but thankfully their blinking also makes it very easy to escape them.
Spells: Blink
Tips & Tricks
- Phantoms are worth a lot of XP for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by kiting them with hand axes, daggers, or spears from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet!
Categories:
- Hit type
- Blink flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Insubstantial monsters
- Evil
- Evil monsters
- Levitate
- Silence Immune
- Monsters