Phantom

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
phantom WPhantom.png
HP 25-52
HD 7
XP 124
Speed 10
AC 3
EV 13
Will 40
Attack1 8 (hit: blink with)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type phantom, phantom
Flags Evil
Flying
Unbreathing
Insubstantial
A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long.

“Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee.”
-Spenser, _The Faerie Queene_ II. xii. 47

Useful Info

Phantoms are irritating undead spirits that harass young adventurers, blinking themselves and taking your character with them on melee attack. They have surprisingly high HP and damage output for a monster found in the early Dungeon.

Tips & Tricks

  • A phantom is essentially a walking dispersal trap, which has the potential to be very dangerous. For example, you could be hit once and be trapped between the phantom and an ogre. They can also prevent you from going up stairs, making escape risky. Always try to fight them in explored and cleared areas.
  • Attacks of opportunity will never trigger the blink effect. While you'll still be taking damage from the phantom's attacks, you'll at least be able to lead it to a safer part of the Dungeon without getting blinked around.
  • Phantoms are worth a lot of XP for such early monsters, so try to take them out if you are able. Just be careful about it; mashing Tab will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet!

History

  • Prior to 0.29, phantoms dealt 10 base damage with their melee attacks.
  • Prior to 0.27, phantoms would blink randomly and independently, instead of blinking with you on a melee hit.