Difference between revisions of "Great orb of eyes"
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==Useful Info== | ==Useful Info== | ||
− | '''Great orbs of eyes''' are annoying spellcasting monsters that | + | '''Great orbs of eyes''' are annoying spellcasting monsters that are immune to anything that checks [[magic resistance]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others. | + | High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others, and generally more dangerous to lower-level characters. An [[amulet of stasis]] will block all of their spells except Disintegrate and Confuse, and so may be an option for players who lack magic resistance (and have HP and [[potions of curing]] to spare). |
Revision as of 08:26, 21 November 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
great orb of eyes G | |
---|---|
HP | 50-83 |
HD | 12 |
XP | 1027 |
Speed | 10 |
AC | 10 |
EV | 3 |
Will | Immune |
Attack1 | 20 (bite: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant eyeball, great orb of eyes |
Flags | Levitate No skeleton See invisible Silence immune |
A levitating ball, covered in malignant eyes and humming with eldritch energies. |
For a list of all eyeballs, see list of eyeballs.
Useful Info
Great orbs of eyes are annoying spellcasting monsters that are immune to anything that checks magic resistance. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.
Spells
Spell set | |
---|---|
Slot1 | Paralyse |
Slot2 | Disintegrate (d44) |
Slot3 | none |
Slot4 | Slow |
Slot5 | Confuse |
Slot6 | Teleport Other |
Tips & Tricks
High magic resistance will prevent most of the above spells from affecting you, making these enemies much more dangerous to some species than others, and generally more dangerous to lower-level characters. An amulet of stasis will block all of their spells except Disintegrate and Confuse, and so may be an option for players who lack magic resistance (and have HP and potions of curing to spare).